Hello Markus, On Sat, May 24, 2014 at 02:38:41PM +0200, Markus Koschany wrote: > On 24.05.2014 14:03, Helge Kreutzmann wrote: > > Hello, > > just as an additional note: After sending I had a another crash at the > > same position in the source code (interestingly also the same level). > > > > Hi Helge, > > thanks for the report. Could you describe what you did exactly during > the game when this crash occurred, e.g. moving the mouse to a certain > position, destroying a brick or switching to another camera perspective?
One of the first two. I can *try* to determine it further, but it is a
faced paced game. Previously I only used the cursor keys, but today I
was actually using the mouse.
> In which level did the crash happen?
Those two I saw today under gdb were actually in the "Neue Level" and
right the first one.
> Can you reproduce the crash with one of Debian's stock kernels? (I see
> that you currently use a custom one)
Sorry, thats beyond the effort I'm willing to take to debug a game. My machines
currently run this kernel exclusively; but I might have access to a
machine with a stock kernel, I'll check.
> It would be great if you could build the game with nostrip too.
>
> DEB_BUILD_OPTIONS="noopt nostrip"
I can do this, however, dh_strip does not strip when noopt is set:
root@sneo:~# file /usr/games/briquolo
/usr/games/briquolo: ELF 64-bit LSB executable, x86-64, version 1 (SYSV),
dynamically linked (uses shared libs), for GNU/Linux 2.6.26,
BuildID[sha1]=0x2dba9baf45b8cdb371e8397d7a9cfc169844ebd4, not stripped
Nevertheless, the build is on the way as I type.
I'll report the next crash with this binary after it happend. (Might
not be today, sorry).
And thanks for your ultrafast reply.
Greetings
Helge
--
Dr. Helge Kreutzmann [email protected]
Dipl.-Phys. http://www.helgefjell.de/debian.php
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