Hi Marc,

I directly tried, but, sorry to say, also my approach shows moiré in the blue 
shirt.
I can’t say how it would react to colour smoothening, because my algorithm is 
still raw command line only.

Cheers,
Ingo


> Am 13.02.2016 um 13:41 schrieb Marc Cousin <cousinm...@gmail.com>:
> 
> Hi,
> 
> There is an issue (http://redmine.darktable.org/issues/10333 
> <http://redmine.darktable.org/issues/10333>) with some RAWs which exhibit 
> problems. I don't know if your demosaicing helps on this, but I thought it 
> would be worth mentionning.
> 
> Regards
> 
> Marc
> 
> 
> 
> On 09/02/2016 20:40, Ingo Liebhardt wrote:
>> Hi Dan,
>> 
>> My present algorithm  (3 pass) takes about 11 to 12 secs on my machine 
>> (Intel on-processor graphics, so nothing fancy).
>> Markstein (3 pass) via dcraw takes about 35 secs on my machine. Both for a 
>> 16 megapixel x-trans raw.
>> 
>> However, I use openCL not only for speed reasons, but also because I like 
>> the modularity that the kernels give me. I’m presently still pretty much in 
>> the experimental phase, and I like that I can change order and parameters of 
>> the kernels and then see how that impacts the quality of the output.
>> 
>> So far, my emphasis is not yet on speed, and I’m quite optimistic that I can 
>> squeeze out some more speed once all the design decisions are taken.
>> 
>> Most importantly:
>> 1. Presently, I use guided filtering / upsampling not only for constructing 
>> the green pane, but also afterwards for red and blue. For red and blue, DCI 
>> would be another option once green is there. This could not only improve 
>> speed, but also improve quality. I’m presently working on some experiments 
>> in this direction.
>> 
>> 2. My approach is iterative, starting from a provisional green. Presently my 
>> provisional green is created in quite a sophisticated manner. I think I 
>> might overdo this a bit - I could likely simplify this part without 
>> sacrificing quality, but I don’t expect the savings to be revolutionary.
>> 
>> 3. As said, my approach is iterative. The above time is with three passes. 
>> If I reduce to two passes, about 2 to 3 seconds can be shaved off. My first 
>> impression is that after two passes further visual improvements become 
>> marginal, but I want to check this a bit more before prematurely concluding.
>> 
>> So the 11 to 12 secs are already a bit of a worst case scenario.
>> 
>> Now as to documentation: don’t be too optimistic ;-) , so far I only 
>> documented a rough outline of my idea.
>> 
>> Concerning a CPU variant: once all design decisions are taken, this 
>> shouldn’t be that much of an effort.
>> But even before that, I’d clean up my GPU variant. As said, presently it’s 
>> still quite experimental.
>> 
>> Cheers,
>> Ingo
>> 
>> 
>>> Am 08.02.2016 um 23:52 schrieb Dan Torop < 
>>> <mailto:d...@pnym.net>d...@pnym.net <mailto:d...@pnym.net>>:
>>> 
>>> Hi Ingo,
>>> 
>>> This is quite interesting work to see... A x-trans demosaic algorithm
>>> which is well described, high quality, open source, and fast is
>>> something which I'm sure many people are awaiting. Though of course
>>> having all of these qualities is a lot to ask! It's great to see
>>> continued work on this, and in particular addressing the color
>>> artifacts.
>>> 
>>> How does the speed of your code when hooked into dcraw compare to 1-pass
>>> or 3-pass Markesteijn via dcraw? The dt version of Markesteijn is about
>>> 2-3x faster than dcraw's, if I recall right, but dcraw's Markesteijn
>>> could still be a good basis of comparison.
>>> 
>>> How much work would it be to make a CPU variant? So far as I know, all
>>> of darktable is built to function on CPUs with the possibility of GPU
>>> speed-up in certain cases.
>>> 
>>> I can't speak for the dt core developers regarding their interest &
>>> priorities, of course...
>>> 
>>> Best,
>>> Dan
>>> 
>>> 
>>> 
>>> On Mon, Feb 8, 2016, at 03:42 PM, Ingo Liebhardt wrote:
>>>> Hi all,
>>>> 
>>>> Congrats to version 2.0.1.
>>>> 
>>>> Would you maybe be interested in an alternative approach to the 
>>>> Markesteijn x-trans demosaicing?
>>>> 
>>>> I see that for Bayer patterns you have a fast one, plus two different 
>>>> high-quality ones (AMaZE and VNG4).
>>>> 
>>>> The only high-quality one for x-trans seems to be Markesteijn.
>>>> I personally find that Markesteijn is producing very sharp results, but 
>>>> also quite some false colour artifacts.
>>>> I’ve been playing around with an alternative approach, and I’m slowly 
>>>> starting to get reasonable results. (even images with lots of green - 
>>>> always problematic - start looking okay(ish)).
>>>> 
>>>> If you want to have a look:
>>>> https://github.com/ILiebhardt/xtrans <https://github.com/ILiebhardt/xtrans>
>>>> 
>>>> And some sample comparisons to Markesteijn, plus a brief explanation of 
>>>> the idea:
>>>> https://www.storehouse.co/stories/b8sj2 
>>>> <https://www.storehouse.co/stories/b8sj2>
>>>> 
>>>> Don’t be mistaken by my version number: there’s still a lot of work to be 
>>>> done, and I also still have quite some ideas for improvements…
>>>> 
>>>> So at this stage I just want to carefully pre-inquire if there could be 
>>>> some interest, in principle.
>>>> 
>>>> Thanks a lot for letting me know.
>>>> 
>>>> Cheers,
>>>> Ingo
>>>> 
>>>> 
>>>> 
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