karl3@writeme.com wrote:
> karl3@writeme.com wrote:
> > karl3@writeme.com wrote:
> > karl3@writeme.com wrote:
> > karl3@writeme.com wrote:
> > karl3@writeme.com wrote:
> > <! ^(@/
> > machine learning marketer: "i'm not sure if the term "slave boss" is really 
> > ideal for you ..."
> > slave boss: "ah, yes, the social programs i've paid you to instigate are 
> > working already! yes. nobody says "slave boss". when they say that i kill 
> > them."
> > machine learning marketer looks at slave boss
> > o_@! ?
> > karl3@writeme.com wrote:
> > the quote levels don't work quite right in this hyperkitty 1.3.12 mailman 
> > interface.
> > i have an even better idea than an n-dimensional maze solving algorithm in 
> > 4 or so lines! [ ...
> > it's an old idea -- let's figure out a way to have _partial dimensions_! 
> > fuzzy dimensionality! vagueness, uncertainty, tangled wrong-like parts!
> > what would a maze-solving algorithm look like in a sloppy mix between 2+1/4 
> > and 2+1/3 dimensions? maybe a rough bell curve distribution centered aroudn 
> > 2+7/24ths dimensions?
> > what would the maze representation itself look like? there are so many 
> > different possible approaches!
> > --
> > attempting to send the above email gave the web2 interface error 
> > "undefined". i'm waiting a bit and checking the archives to see if it went 
> > through quickly. 719p et.
> > 720p not seeing it. sending again
> > feeling out how this lands (yes i suppose we could have only some avenues 
> > that reach into higher dimensionality, and even make the dimensionalitiness 
> > arbitrarily and infinitely high but use it in a distribution that provides 
> > for finite time (somewhat interesting!) but)
> > found a debateish over here, this doesn't seem quite right to some. if 
> > there are infinite dimensions, how can it possibly be in finite time? but 
> > of course i meant finitely-dimensioned hyperplanes in infinite nominal 
> > dimensions, which isn't nearly as fancy but sounds so exotic and esoteric 
> > that it's hard to differentiate
> > you like the idea. you want to try it out. hrm. it's not as fancy as it 
> > sounds.
> > let's see if i can summarize it ...
> > [[[[[
> > basically you define a distribution with an infinite tail that decides how 
> > high-dimensional you will be at every turn in the maze while cutting the 
> > paths.
> > i don't know the correct math terminology, but a distribution such as `f(x) 
> > = y = rand(); y < 0.5 ? y : 0.5 + f(x) * 2` is potentially infinite when 
> > written without mistakes (i likely made a mistake writing it), as well as 
> > practically always evaluates in finite time; i might spend some time 
> > considering the space to adjust the curve and speed
> > you'd use infinitely-large-but-usually-small distributions to decide what 
> > dimensions to engage in each step of cutting the maze
> > you'd likely place bounds on it so that the maze closed; this is kind of 
> > like modeling a fractal or limit system; but you'd get used to it while 
> > doing it and figure some things out
> > for example 3-dimensional portions jutting out of a 2-dimensional maze will 
> > likely want to return to the 2-dimensional plane to keep the maze 
> > interesting, so the choices of paths could be weighted based on that
> > you could simplify it to an expansion on the drunkard's walk such that the 
> > drunkard can invent new dimensions if he feels so inclined
> > hmm that didn't go quite as planned. maybe wasn't the best exploration. but 
> > it wasn't that bad.
> >  
> > i think maybe i'd like of course to expand the idea of a maze into the 
> > space in which it is represented and held, kind of. how could the 
> > dimensionality and path-connectivity-meaning of the maze, itself be 
> > maze-like?
> > now i'm having a little trouble remembering my preferred idea (as well as 
> > noting the other idea of interest got somewhat injured).
> > let's go back to (a) mazes that (b) are more confusing than normal by 
> > applying the concept of maze into a further space of the concept of making 
> > a maze or what a maze is
> > ok i'm kind of thinking, for each step in the maze there is a "maze form" 
> > that can change. this is like a new dimension except it can be something 
> > other than a dimension: for example, there could be a network of portals, 
> > or you could change into different people, or the maze could be 
> > re-interpreted based on a pizza flavor. maybe you have to solve a riddle 
> > and which solution you pick decides which door opens.
> > i'd like it to be more than just "links", like maybe the whole idea of the 
> > maze could change sometimes so that it's not apparant any more that it is a 
> > maz-- [but of course in the new scenario you could (or might have to!) 
> > return to it being a maze (so as to reach the exi--

and now we get to work on the multitimeline simulator again :D i started 
looking for it on github but am now experiencing a physical world situation

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