I have steamid’s STEAM_1:0:2328 and STEAM_1:0:618. On top of that I am Cisco
certified. Do I now gain the privileged to speak on this topic?
I feel elevated!
P.s. I know I’m feeding the troll, but the STEAMID’s where given out based on
which number of registration was. Back in the days when HL and CS updates would
ship, and the internet would collapse, it was near impossible to get the
updates in a quick manner. We got quite skilled at finding the files
pre-release so our servers could be patched and ready once the updates hit.
This way we also found the steam installer about 45 minutes before it’s actual
launch. How infuriating the whole updating was pre-steam, thinking back it is
still the good old days ^^ // And now back to the weather.
From: Csgo_servers <[email protected]> On Behalf Of
Stealth Mode
Sent: 24 April 2018 21:46
To: [email protected]
Subject: Re: [Csgo_servers] Exploit that spams/lags clients
Before anyone else responds. What is a WONid? Nilo will remember. A few others
might too. Mine was 2116995. It converted to Steam_0:0:28918 on launch of the
Steam™ platform. I also remember crowbars in counter-strike.
I've hung out in Valve update chats before some of you were even born. If you
don't have a wonid. Don't reply to anything I ever message this, or any Valve
sponsored list. And if you don't have a masters degree in C.S., I.T., or a
B.S.E.E./PhD in Electronics Engineering then please also refrain from replying
to anything I post on this list. Also, if you weren't a full E.T. in the U.S.
military prior to splitting of the E.T. field into subfields ( wasn't my only
job, lol ). Again please refrain from responding, or replying.
You're not credentialed, nor qualified to speak to me, or about me.
To anyone else who ever has a problem that you can't solve on your own that is
I.T./server related, feel free to copy my email address down. Or msg on this,
or any Valve list.
Off Topic: More for Gusman (Gooseman) than anyone.
I never understood one thing. Why do terrorists get two modified ct usp
skins/models as elites? But ct never got twin .40 usp tacticals instead of a
5.7mm garbage pistol? I hate logging in & joining ct. And having to ask
terrorists to buy elites just so when I frag them I can have twin .40 usp
tacticals. 8)
Also. In case no one realizes. Global ops is just a counter-strike source
modification without the randomizer turned up ( recoil simulation ), and a LOT
more bugs & vulnerabilities. Very high polygon counts (creates lag), and bugs (
bad clipping/collision of entities, and solids ) in the maps compared to Source
as well. See ya around the platform.
Also, seen something funny in a movie recently. Was watching Deadpool, and
noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first that
the actor looked almost exactly like Freeman in HL. Minus the glasses.
Conducting experimental banned mutant research. Someone who wrote that script
is a fan of HL. LMAO. Check out the label in Deadpools hand from the lab coat
when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool Easter egg.
End of Communications.
-StealthMode
The Original
On Tue, Apr 24, 2018, 12:31 Stealth Mode <[email protected]> wrote:
Mac addresses translate up to IP addresses. That's how they make it out of the
"home network" before the router. IP translation. Hexidecimal to decimal plus
subnet mask. What most people who haven't studied electronics first, prior to
I.T.. Is that your Mac address converts even lower to binary. Which every piece
of electronics hardware uses to speak to one another. Including routers,
switches, gateways, headends, network interface devices, fiber optics
cabling/75ohm coax cabling, frame relays, t1/t3, blade servers, switch
master/slave, etc.
It all comes down to a single bit. An electron with either 0-2.5vdc, or
2.5-5vdc. A low state, or a high state. And your IP address directly translates
down to the Mac address below the software/transport layer ( below the hardware
layer, the writable electronics components layer ) of the OSI model. In this
layer everything is binary addressed before machine assembly/reassembly. Ya
know the layer where only us electronics engineers, and technicians really know
how it all works.
If you've ever seen a network training curriculum you know what an IP address
range/translation table was built from. And if you knew electronics you'd know
how computers, cellular phones, and lan/wifi all tie in together. If it's
connected to a network it has a Mac address. Because Macs have to be used to
communicate OVER a network. Through translation in the software layer before
packet assembly to the transport layer. And once you translate down to a Mac
address you can filter all incoming udp packets from any given device using Mac
addressing.
It's not for just the hobbyist who doesn't really know how electronic
components speak to one another.
Period. That said. Have a nice day. Very few here have a proper education in
networking/NETSec/ITSec. Most of these people are running leased servers, most
of the ones with the immature responses. Who don't have a CLUE how it all
really works.
When you begin studying ccde/ccie through Cisco come speak with me. Until then,
make all the juvenile untrained/uneducated comments you want. I really don't
care. I stopped running a go server the second I found out people still play
source. Less bugs. Less vulnerabilities. Less bugged netcode. And much easier
to modify.
Willing to bet no one here ever used the sdk either. Or you'd know what code
was flawed in go.
I will comment from time to time to pass along wisdom. I will ignore the
juveniles, and uneducated people that respond in ignorance/lack of education.
Ya read a tutorial on how to setup an hlds/go server and you think you know
everything. When you have one piece of a ten thousand piece puzzle figured out.
Just this list. So you know the packets it took just for this msg to get to
Valve servers and to your isp smtp server? Probably not.
Probably don't know what packet sniffing is, nor who does it, nor how it can be
injected/reformed/malformed. So farewell to the script kiddies and juvenile
mentality people on this list.
To everyone else, see ya on the next issue you're encountering server side. And
Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't fall asleep
on hl3/cs3 development. Steam needs an update too. A 64 bit Steam squared
client using vulkan based api, and rendering would be nice as well. You could
port the older games content to mobile/any device, and launch the newer stuff
on whatever platforms you wanted.
Someday I will let Alfred explain how Steam became Steam when it was originally
called Reaktor.
-StealthMode
On Tue, Apr 24, 2018, 09:30 m0gely <[email protected]> wrote:
MAC addresses are unique to each network hardware component and assigned by the
manufacture. They are also non-routable, meaning that information doesn't make
it past the home router the device is connected to. A CS server won't see a
client's MAC. Also, IP addresses are handed out by each ISP. How could one ever
be translated into another? Clients can get different IP's from their router at
home at any time and their router will get different IP's from the ISP
frequently as well. The MAC doesn't change, the IP likely will. The two are
unrelated to each other. This is all basic network knowledge and easily
searchable. Maybe you can provide a link to something that is the reason you
think this way.
Going back to lurker mode.
On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode <[email protected]> wrote:
When you uneducated people learn electronics you will understand the difference
between a script kiddie. And a professional electronics engineer who branched
into I.T.
Everything I have stated is fact.
On Tue, Apr 24, 2018, 05:34 Ryan Bentley <[email protected]> wrote:
Literally everything you type is completely incorrect. You completely
misunderstand the fundamental basics. I nearly choked laughing on my tea when
you thought you could translate a MAC address to an IP address. How do you
screw up so badly? Get some therapy or something man, you are lying to yourself
every day.
On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode <[email protected]> wrote:
Ok kids. Have fun trying to denounce without having the education, or knowledge
of electronics engineering + I.T. to even have a valid base to speak from. I
shared what I was here to share. Call it nonsense if you wish. Professionals
know it is not.
Good day.
On Mon, Apr 23, 2018, 04:39 Ryan Bentley <[email protected]> wrote:
Stealth, you are either a 10/10 troll or a seriously deluded person. You have
less knowledge than a 1st year CS student.
On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode <[email protected]> wrote:
Your Mac address is converted at the handoff between the hardware layer, and
the transport/packet layer. It then converts to an IP address. Google
converters for deci to hexidecimal. There are plenty out there. Run a plt
sniffer or rcon or netstat table of connections for the IP connected to your
machine.
On Sun, Apr 22, 2018, 01:39 Zaretti Steve <[email protected]> wrote:
you are right. You can only see the mac of the nearest switch/router.
Stealth Mode is just spamming some random word.
2018-04-22 6:42 GMT+02:00 Mukunda Johnson <[email protected]>:
> I'm pretty sure mac addresses aren't even exposed to the server; this topic
> is getting pretty derailed isn't it?
>
> On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad <[email protected]> wrote:
>>
>> Where can I find this IP/decimal to Mac converter you speak of? Could you
>> give an example? You speak highly of yourself, here is your chance to prove
>> it.
>>
>> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <[email protected]>
>> wrote:
>>>
>>> The fix is to create a bash script that looks for that in the server log
>>> (the repietitive call to null.wav), and automatically ban. If you push the
>>> IP through a ip/decimal conversion tool you can make it a Mac address ban
>>> right in the hardware packet/transport layer.
>>>
>>> End of message.
>>>
>>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <[email protected]>
>>> wrote:
>>>>
>>>> Just to keep everyone on the list in the loop, McJohn said that a fix
>>>> for servers crashing (which I can only assume is a result of this) is being
>>>> worked on:
>>>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>>>
>>>> On 4/17/2018 3:22 PM, iNilo wrote:
>>>>
>>>> A player on my server was able to spam all the clients with a script he
>>>> later linked ( https://hastebin.com/fufarowuba.cpp )
>>>>
>>>> its causing massive console spams.
>>>>
>>>> https://i.imgur.com/nOWLkeq.png
>>>>
>>>> Someone has a fix for this?
>>>>
>>>> - iNilo.
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>> _______________________________________________
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>>>
>>> _______________________________________________
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>>
>>
>> _______________________________________________
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>
>
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--
- m0gely
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