I have steamid’s STEAM_1:0:2328 and STEAM_1:0:618. On top of that I am Cisco 
certified. Do I now gain the privileged to speak on this topic?
 
I feel elevated!
 
P.s. I know I’m feeding the troll, but the STEAMID’s where given out based on 
which number of registration was. Back in the days when HL and CS updates would 
ship, and the internet would collapse, it was near impossible to get the 
updates in a quick manner. We got quite skilled at finding the files 
pre-release so our servers could be patched and ready once the updates hit. 
This way we also found the steam installer about 45 minutes before it’s actual 
launch. How infuriating the whole updating was pre-steam, thinking back it is 
still the good old days ^^ // And now back to the weather. 
 
From: Csgo_servers <[email protected]> On Behalf Of 
Stealth Mode
Sent: 24 April 2018 21:46
To: [email protected]
Subject: Re: [Csgo_servers] Exploit that spams/lags clients
 
Before anyone else responds. What is a WONid? Nilo will remember. A few others 
might too. Mine was 2116995. It converted to Steam_0:0:28918 on launch of the 
Steam™ platform. I also remember crowbars in counter-strike.
 
I've hung out in Valve update chats before some of you were even born. If you 
don't have a wonid. Don't reply to anything I ever message this, or any Valve 
sponsored list. And if you don't have a masters degree in C.S., I.T., or a 
B.S.E.E./PhD in Electronics Engineering then please also refrain from replying 
to anything I post on this list. Also, if you weren't a full E.T. in the U.S. 
military prior to splitting of the E.T. field into subfields ( wasn't my only 
job, lol ). Again please refrain from responding, or replying.
 
You're not credentialed, nor qualified to speak to me, or about me.
 
To anyone else who ever has a problem that you can't solve on your own that is 
I.T./server related, feel free to copy my email address down. Or msg on this, 
or any Valve list.
 
 
Off Topic: More for Gusman (Gooseman) than anyone.
I never understood one thing. Why do terrorists get two modified ct usp 
skins/models as elites? But ct never got twin .40 usp tacticals instead of a 
5.7mm garbage pistol? I hate logging in & joining ct. And having to ask 
terrorists to buy elites just so when I frag them I can have twin .40 usp 
tacticals. 8) 
 
Also. In case no one realizes. Global ops is just a counter-strike source 
modification without the randomizer turned up ( recoil simulation ), and a LOT 
more bugs & vulnerabilities. Very high polygon counts (creates lag), and bugs ( 
bad clipping/collision of entities, and solids ) in the maps compared to Source 
as well. See ya around the platform.
 
Also, seen something funny in a movie recently. Was watching Deadpool, and 
noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first that 
the actor looked almost exactly like Freeman in HL. Minus the glasses. 
Conducting experimental banned mutant research. Someone who wrote that script 
is a fan of HL. LMAO. Check out the label in Deadpools hand from the lab coat 
when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool Easter egg.
 
End of Communications.
 
-StealthMode
The Original
 
On Tue, Apr 24, 2018, 12:31 Stealth Mode <[email protected]> wrote:
Mac addresses translate up to IP addresses. That's how they make it out of the 
"home network" before the router. IP translation. Hexidecimal to decimal plus 
subnet mask. What most people who haven't studied electronics first, prior to 
I.T.. Is that your Mac address converts even lower to binary. Which every piece 
of electronics hardware uses to speak to one another. Including routers, 
switches, gateways, headends, network interface devices, fiber optics 
cabling/75ohm coax cabling, frame relays, t1/t3, blade servers, switch 
master/slave, etc.
 
It all comes down to a single bit. An electron with either 0-2.5vdc, or 
2.5-5vdc. A low state, or a high state. And your IP address directly translates 
down to the Mac address below the software/transport layer ( below the hardware 
layer, the writable electronics components layer ) of the OSI model. In this 
layer everything is binary addressed before machine assembly/reassembly. Ya 
know the layer where only us electronics engineers, and technicians really know 
how it all works.
 
If you've ever seen a network training curriculum you know what an IP address 
range/translation table was built from. And if you knew electronics you'd know 
how computers, cellular phones, and lan/wifi all tie in together. If it's 
connected to a network it has a Mac address. Because Macs have to be used to 
communicate OVER a network. Through translation in the software layer before 
packet assembly to the transport layer. And once you translate down to a Mac 
address you can filter all incoming udp packets from any given device using Mac 
addressing.
 
It's not for just the hobbyist who doesn't really know how electronic 
components speak to one another.
 
Period. That said. Have a nice day. Very few here have a proper education in 
networking/NETSec/ITSec. Most of these people are running leased servers, most 
of the ones with the immature responses. Who don't have a CLUE how it all 
really works.
 
When you begin studying ccde/ccie through Cisco come speak with me. Until then, 
make all the juvenile untrained/uneducated comments you want. I really don't 
care. I stopped running a go server the second I found out people still play 
source. Less bugs. Less vulnerabilities. Less bugged netcode. And much easier 
to modify.
 
Willing to bet no one here ever used the sdk either. Or you'd know what code 
was flawed in go.
 
I will comment from time to time to pass along wisdom. I will ignore the 
juveniles, and uneducated people that respond in ignorance/lack of education. 
Ya read a tutorial on how to setup an hlds/go server and you think you know 
everything. When you have one piece of a ten thousand piece puzzle figured out.
 
Just this list. So you know the packets it took just for this msg to get to 
Valve servers and to your isp smtp server? Probably not.
 
Probably don't know what packet sniffing is, nor who does it, nor how it can be 
injected/reformed/malformed. So farewell to the script kiddies and juvenile 
mentality people on this list.
 
To everyone else, see ya on the next issue you're encountering server side. And 
Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't fall asleep 
on hl3/cs3 development. Steam needs an update too. A 64 bit Steam squared 
client using vulkan based api, and rendering would be nice as well. You could 
port the older games content to mobile/any device, and launch the newer stuff 
on whatever platforms you wanted.
 
Someday I will let Alfred explain how Steam became Steam when it was originally 
called Reaktor.
 
-StealthMode
 
On Tue, Apr 24, 2018, 09:30 m0gely <[email protected]> wrote:
MAC addresses are unique to each network hardware component and assigned by the 
manufacture. They are also non-routable, meaning that information doesn't make 
it past the home router the device is connected to. A CS server won't see a 
client's MAC. Also, IP addresses are handed out by each ISP. How could one ever 
be translated into another? Clients can get different IP's from their router at 
home at any time and their router will get different IP's from the ISP 
frequently as well. The MAC doesn't change, the IP likely will. The two are 
unrelated to each other. This is all basic network knowledge and easily 
searchable. Maybe you can provide a link to something that is the reason you 
think this way. 
 
Going back to lurker mode. 
 
On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode <[email protected]> wrote:
When you uneducated people learn electronics you will understand the difference 
between a script kiddie. And a professional electronics engineer who branched 
into I.T.
 
Everything I have stated is fact.
 
On Tue, Apr 24, 2018, 05:34 Ryan Bentley <[email protected]> wrote:
Literally everything you type is completely incorrect. You completely 
misunderstand the fundamental basics. I nearly choked laughing on my tea when 
you thought you could translate a MAC address to an IP address. How do you 
screw up so badly? Get some therapy or something man, you are lying to yourself 
every day.
 
On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode <[email protected]> wrote:
Ok kids. Have fun trying to denounce without having the education, or knowledge 
of electronics engineering + I.T. to even have a valid base to speak from. I 
shared what I was here to share. Call it nonsense if you wish. Professionals 
know it is not.
 
Good day.
 
On Mon, Apr 23, 2018, 04:39 Ryan Bentley <[email protected]> wrote:
Stealth, you are either a 10/10 troll or a seriously deluded person. You have 
less knowledge than a 1st year CS student.
 
On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode <[email protected]> wrote:
Your Mac address is converted at the handoff between the hardware layer, and 
the transport/packet layer. It then converts to an IP address. Google 
converters for deci to hexidecimal. There are plenty out there. Run a plt 
sniffer or rcon or netstat table of connections for the IP connected to your 
machine.
 
On Sun, Apr 22, 2018, 01:39 Zaretti Steve <[email protected]> wrote:
you are right. You can only see the mac of the nearest switch/router.
Stealth Mode is just spamming some random word.

2018-04-22 6:42 GMT+02:00 Mukunda Johnson <[email protected]>:
> I'm pretty sure mac addresses aren't even exposed to the server; this topic
> is getting pretty derailed isn't it?
>
> On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad <[email protected]> wrote:
>>
>> Where can I find this IP/decimal to Mac converter you speak of? Could you
>> give an example? You speak highly of yourself, here is your chance to prove
>> it.
>>
>> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <[email protected]>
>> wrote:
>>>
>>> The fix is to create a bash script that looks for that in the server log
>>> (the repietitive call to null.wav), and automatically ban. If you push the
>>> IP through a ip/decimal conversion tool you can make it a Mac address ban
>>> right in the hardware packet/transport layer.
>>>
>>> End of message.
>>>
>>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <[email protected]>
>>> wrote:
>>>>
>>>> Just to keep everyone on the list in the loop, McJohn said that a fix
>>>> for servers crashing (which I can only assume is a result of this) is being
>>>> worked on:
>>>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>>>
>>>> On 4/17/2018 3:22 PM, iNilo wrote:
>>>>
>>>> A player on my server was able to spam all the clients with a script he
>>>> later linked ( https://hastebin.com/fufarowuba.cpp )
>>>>
>>>> its causing massive console spams.
>>>>
>>>> https://i.imgur.com/nOWLkeq.png
>>>>
>>>> Someone has a fix for this?
>>>>
>>>> - iNilo.
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>> _______________________________________________
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>>>
>>> _______________________________________________
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>>
>>
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