Addendum: To the nitpickers. Yes it wasn't Dr. Gordon Freeman. Couldn't be without permission from vALVE. But it really is Dr. Freeman.
One day I'll post a history lesson thread of the evolution of Half-Life, and Counter-Strike from when I first knew it to present. Before Havok there was unreal. Before unreal there was quake2. That engine is the why, and when I started following half lifes release. And jumped in counter-strike during beta 5.2 forward to present. I've also installed/maintained/administrated hlds servers since 1998. Including source servers, and present go servers ( when people actually want them ). Wonder where all of those Cs: source players went? Cause Global Ops doesn't have half the gaming population that source, and 1.6 had. Hope vALVE finishes development of hl3/cs3 soon. Or otherwise they will lose more market share of the fps market by licensing their products to amateurs. Cough global ops developers. Have a good day. -StealthMode On Tue, Apr 24, 2018, 15:07 Stealth Mode <[email protected]> wrote: > Before anyone else responds. What is a WONid? Nilo will remember. A few > others might too. Mine was 2116995. It converted to Steam_0:0:28918 on > launch of the Steamâ„¢ platform. I also remember crowbars in counter-strike. > > I've hung out in Valve update chats before some of you were even born. If > you don't have a wonid. Don't reply to anything I ever message this, or any > Valve sponsored list. And if you don't have a masters degree in C.S., I.T., > or a B.S.E.E./PhD in Electronics Engineering then please also refrain from > replying to anything I post on this list. Also, if you weren't a full E.T. > in the U.S. military prior to splitting of the E.T. field into subfields ( > wasn't my only job, lol ). Again please refrain from responding, or > replying. > > You're not credentialed, nor qualified to speak to me, or about me. > > To anyone else who ever has a problem that you can't solve on your own > that is I.T./server related, feel free to copy my email address down. Or > msg on this, or any Valve list. > > > Off Topic: More for Gusman (Gooseman) than anyone. > I never understood one thing. Why do terrorists get two modified ct usp > skins/models as elites? But ct never got twin .40 usp tacticals instead of > a 5.7mm garbage pistol? I hate logging in & joining ct. And having to ask > terrorists to buy elites just so when I frag them I can have twin .40 usp > tacticals. 8) > > Also. In case no one realizes. Global ops is just a counter-strike source > modification without the randomizer turned up ( recoil simulation ), and a > LOT more bugs & vulnerabilities. Very high polygon counts (creates lag), > and bugs ( bad clipping/collision of entities, and solids ) in the maps > compared to Source as well. See ya around the platform. > > Also, seen something funny in a movie recently. Was watching Deadpool, and > noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first > that the actor looked almost exactly like Freeman in HL. Minus the glasses. > Conducting experimental banned mutant research. Someone who wrote that > script is a fan of HL. LMAO. Check out the label in Deadpools hand from the > lab coat when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool > Easter egg. > > End of Communications. > > -StealthMode > The Original > > On Tue, Apr 24, 2018, 12:31 Stealth Mode <[email protected]> > wrote: > >> Mac addresses translate up to IP addresses. That's how they make it out >> of the "home network" before the router. IP translation. Hexidecimal to >> decimal plus subnet mask. What most people who haven't studied electronics >> first, prior to I.T.. Is that your Mac address converts even lower to >> binary. Which every piece of electronics hardware uses to speak to one >> another. Including routers, switches, gateways, headends, network interface >> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3, >> blade servers, switch master/slave, etc. >> >> It all comes down to a single bit. An electron with either 0-2.5vdc, or >> 2.5-5vdc. A low state, or a high state. And your IP address directly >> translates down to the Mac address below the software/transport layer ( >> below the hardware layer, the writable electronics components layer ) of >> the OSI model. In this layer everything is binary addressed before machine >> assembly/reassembly. Ya know the layer where only us electronics engineers, >> and technicians really know how it all works. >> >> If you've ever seen a network training curriculum you know what an IP >> address range/translation table was built from. And if you knew electronics >> you'd know how computers, cellular phones, and lan/wifi all tie in >> together. If it's connected to a network it has a Mac address. Because Macs >> have to be used to communicate OVER a network. Through translation in the >> software layer before packet assembly to the transport layer. And once you >> translate down to a Mac address you can filter all incoming udp packets >> from any given device using Mac addressing. >> >> It's not for just the hobbyist who doesn't really know how electronic >> components speak to one another. >> >> Period. That said. Have a nice day. Very few here have a proper education >> in networking/NETSec/ITSec. Most of these people are running leased >> servers, most of the ones with the immature responses. Who don't have a >> CLUE how it all really works. >> >> When you begin studying ccde/ccie through Cisco come speak with me. Until >> then, make all the juvenile untrained/uneducated comments you want. I >> really don't care. I stopped running a go server the second I found out >> people still play source. Less bugs. Less vulnerabilities. Less bugged >> netcode. And much easier to modify. >> >> Willing to bet no one here ever used the sdk either. Or you'd know what >> code was flawed in go. >> >> I will comment from time to time to pass along wisdom. I will ignore the >> juveniles, and uneducated people that respond in ignorance/lack of >> education. Ya read a tutorial on how to setup an hlds/go server and you >> think you know everything. When you have one piece of a ten thousand piece >> puzzle figured out. >> >> Just this list. So you know the packets it took just for this msg to get >> to Valve servers and to your isp smtp server? Probably not. >> >> Probably don't know what packet sniffing is, nor who does it, nor how it >> can be injected/reformed/malformed. So farewell to the script kiddies and >> juvenile mentality people on this list. >> >> To everyone else, see ya on the next issue you're encountering server >> side. And Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't >> fall asleep on hl3/cs3 development. Steam needs an update too. A 64 bit >> Steam squared client using vulkan based api, and rendering would be nice as >> well. You could port the older games content to mobile/any device, and >> launch the newer stuff on whatever platforms you wanted. >> >> Someday I will let Alfred explain how Steam became Steam when it was >> originally called Reaktor. >> >> -StealthMode >> >> On Tue, Apr 24, 2018, 09:30 m0gely <[email protected]> wrote: >> >>> MAC addresses are unique to each network hardware component and assigned >>> by the manufacture. They are also non-routable, meaning that information >>> doesn't make it past the home router the device is connected to. A CS >>> server won't see a client's MAC. Also, IP addresses are handed out by each >>> ISP. How could one ever be translated into another? Clients can get >>> different IP's from their router at home at any time and their router will >>> get different IP's from the ISP frequently as well. The MAC doesn't change, >>> the IP likely will. The two are unrelated to each other. This is all basic >>> network knowledge and easily searchable. Maybe you can provide a link to >>> something that is the reason you think this way. >>> >>> Going back to lurker mode. >>> >>> On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode <[email protected]> >>> wrote: >>> >>>> When you uneducated people learn electronics you will understand the >>>> difference between a script kiddie. And a professional electronics engineer >>>> who branched into I.T. >>>> >>>> Everything I have stated is fact. >>>> >>>> On Tue, Apr 24, 2018, 05:34 Ryan Bentley <[email protected]> wrote: >>>> >>>>> Literally everything you type is completely incorrect. You completely >>>>> misunderstand the fundamental basics. I nearly choked laughing on my tea >>>>> when you thought you could translate a MAC address to an IP address. How >>>>> do >>>>> you screw up so badly? Get some therapy or something man, you are lying to >>>>> yourself every day. >>>>> >>>>> On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode < >>>>> [email protected]> wrote: >>>>> >>>>>> Ok kids. Have fun trying to denounce without having the education, or >>>>>> knowledge of electronics engineering + I.T. to even have a valid base to >>>>>> speak from. I shared what I was here to share. Call it nonsense if you >>>>>> wish. Professionals know it is not. >>>>>> >>>>>> Good day. >>>>>> >>>>>> On Mon, Apr 23, 2018, 04:39 Ryan Bentley <[email protected]> wrote: >>>>>> >>>>>>> Stealth, you are either a 10/10 troll or a seriously deluded person. >>>>>>> You have less knowledge than a 1st year CS student. >>>>>>> >>>>>>> On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Your Mac address is converted at the handoff between the hardware >>>>>>>> layer, and the transport/packet layer. It then converts to an IP >>>>>>>> address. >>>>>>>> Google converters for deci to hexidecimal. There are plenty out there. >>>>>>>> Run >>>>>>>> a plt sniffer or rcon or netstat table of connections for the IP >>>>>>>> connected >>>>>>>> to your machine. >>>>>>>> >>>>>>>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> you are right. You can only see the mac of the nearest >>>>>>>>> switch/router. >>>>>>>>> Stealth Mode is just spamming some random word. >>>>>>>>> >>>>>>>>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson <[email protected]>: >>>>>>>>> > I'm pretty sure mac addresses aren't even exposed to the server; >>>>>>>>> this topic >>>>>>>>> > is getting pretty derailed isn't it? >>>>>>>>> > >>>>>>>>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >> >>>>>>>>> >> Where can I find this IP/decimal to Mac converter you speak of? >>>>>>>>> Could you >>>>>>>>> >> give an example? You speak highly of yourself, here is your >>>>>>>>> chance to prove >>>>>>>>> >> it. >>>>>>>>> >> >>>>>>>>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, < >>>>>>>>> [email protected]> >>>>>>>>> >> wrote: >>>>>>>>> >>> >>>>>>>>> >>> The fix is to create a bash script that looks for that in the >>>>>>>>> server log >>>>>>>>> >>> (the repietitive call to null.wav), and automatically ban. If >>>>>>>>> you push the >>>>>>>>> >>> IP through a ip/decimal conversion tool you can make it a Mac >>>>>>>>> address ban >>>>>>>>> >>> right in the hardware packet/transport layer. >>>>>>>>> >>> >>>>>>>>> >>> End of message. >>>>>>>>> >>> >>>>>>>>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 < >>>>>>>>> [email protected]> >>>>>>>>> >>> wrote: >>>>>>>>> >>>> >>>>>>>>> >>>> Just to keep everyone on the list in the loop, McJohn said >>>>>>>>> that a fix >>>>>>>>> >>>> for servers crashing (which I can only assume is a result of >>>>>>>>> this) is being >>>>>>>>> >>>> worked on: >>>>>>>>> >>>> >>>>>>>>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3 >>>>>>>>> >>>> >>>>>>>>> >>>> On 4/17/2018 3:22 PM, iNilo wrote: >>>>>>>>> >>>> >>>>>>>>> >>>> A player on my server was able to spam all the clients with a >>>>>>>>> script he >>>>>>>>> >>>> later linked ( https://hastebin.com/fufarowuba.cpp ) >>>>>>>>> >>>> >>>>>>>>> >>>> its causing massive console spams. >>>>>>>>> >>>> >>>>>>>>> >>>> https://i.imgur.com/nOWLkeq.png >>>>>>>>> >>>> >>>>>>>>> >>>> Someone has a fix for this? >>>>>>>>> >>>> >>>>>>>>> >>>> - iNilo. >>>>>>>>> >>>> >>>>>>>>> >>>> >>>>>>>>> >>>> >>>>>>>>> >>>> _______________________________________________ >>>>>>>>> >>>> Csgo_servers mailing list >>>>>>>>> >>>> [email protected] >>>>>>>>> >>>> >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>>>> >>>> >>>>>>>>> >>>> _______________________________________________ >>>>>>>>> >>>> Csgo_servers mailing list >>>>>>>>> >>>> [email protected] >>>>>>>>> >>>> >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>>>> >>> >>>>>>>>> >>> _______________________________________________ >>>>>>>>> >>> Csgo_servers mailing list >>>>>>>>> >>> [email protected] >>>>>>>>> >>> >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> _______________________________________________ >>>>>>>>> >> Csgo_servers mailing list >>>>>>>>> >> [email protected] >>>>>>>>> >> >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > _______________________________________________ >>>>>>>>> > Csgo_servers mailing list >>>>>>>>> > [email protected] >>>>>>>>> > >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> Csgo_servers mailing list >>>>>>>>> [email protected] >>>>>>>>> >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Csgo_servers mailing list >>>>>>>> [email protected] >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Csgo_servers mailing list >>>>>>> [email protected] >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_servers mailing list >>>>>> [email protected] >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> -- >>> - m0gely >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >>
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