https://developer.valvesoftware.com/wiki/BSPZIP
See part about repacking map files. This will make them as tight as maps
that would be bzip2 packed over to sv_downloadurl.
If the maps you run still have issues of having too much stuff in it,
it's time to optimize or remove unneeded.
-ics
Kinsi kirjoitti:
darulo wrote
Why is there even a limit here Valve?
because the bigger the files, the longer they take to decompress. Also,
protection against zip bombs.
I agree that nowadays, 150MB is pretty low. I think 350MB should be a more
adequate limit.
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