I second this. Maps are becoming much more detailed, bigger in general, and
now high resolution textures are being used more commonly. This problem,
along with the MAX_EDICTS error on custom maps THAT STILL EXISTS SINCE THE
GLOVES UPDATE IN NOVEMBER, are becoming significant issues. Problem
resolution is good clean fun for the whole family, Valve.

On Thu, Feb 23, 2017 at 9:00 AM, spyrek10 <[email protected]> wrote:

> Please allow maps bigger than 150MB to be downloaded in bz2 format. For now
> when you are downloading map which is bigger than 150MB after unpacking you
> will get error in console:
> DecompressBZipToDisk: 'maps/am_roman_pt.bsp.bz2' too big (max 150.0
> megabytes, use launch option -maxdownloadfilesizemb N to override).
>
> I don't want to tell all my players to add additional launch parameters to
> their CSGO.
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
> n5.nabble.com/Allow-maps-bigger-than-150MB-in-CSGO-client-tp12301.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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