Ey Guys. I have a problem with the name of a map. There is a character limit, generating the problem. At map change workshop/125499116/de_inferno_s, do not read the last E of the name. Causing the following error CModelLoader :: Map_IsValid: No such map 'maps/workshop/125499116/de_inferno_s.bsp' Pls repaired or explain how to fix it, I'm using the workshop should run correctly and not have this sort of trouble, it's just a character add more or remove the limit, there is something illogical such.
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Emanuel Caceres Soporte Técnico 127.0.0.1
Soluciones Innovadoras Mendoza 2917 :: C1428DKY
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----- Original Message -----
From: Bella Zio
To: [email protected]
Sent: 27 May, 2013 11:22
Subject: Re: [Csgo_servers] Update
Thx guys
2013/5/27 Toms Seisums <[email protected]>
Bella Zio, specific questions would be better suited for
http://www.reddit.com/r/GlobalOffensive/.
But in short, i5 will handle it, the problem relies in RAM though.
On 27 May 2013 16:42, Bella Zio <[email protected]> wrote:
Oh ok thx for your answer guys , i want to host an 32 slots 128 tick
server , its an i5 2500 enough to keep always the tick on 128 even when server
full? :) Thx
2013/5/27 Saul Rennison <[email protected]>
Some tasks are performed in parallel in the engine and game code, so do
NOT set affinity on your srcds instances. Let the OS choose which cores which
servers run on. Some recent TF2 CPU/lag spikes were a result of server
operators forcing srcds onto a single core.
Kind regards,
Saul Rennison
On 27 May 2013 13:50, Evourr <[email protected]> wrote:
useless.
----- Original Message -----
From: Bella Zio
To: V V ; [email protected]
Sent: Monday, May 27, 2013 7:40 AM
Subject: Re: [Csgo_servers] Update
Is srcds supporting multicores cpu? Or still multicore almost
useless ?
2013/5/21 V V <[email protected]>
Dear Ido,
I have serious question about thread.
Source engine using thread, this good. For setting thread need
using command –thread in start parameter. This working only for “video” thread
and working very good.
But, for sound you always using 8 thread, I’m check this J, my
question, how to set thread for sound.
Making this possibility in start parameter, for example
–sound_thread …, for sound good 1 thread only, may be 2, need test … for me :).
Thanks you.
p.s. question why? This other story J, may be it's strange for
you, but this fix problem with latency ….., I'm spend more time while found
this problem ...
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From: Ido Magal <[email protected]>
To: "[email protected]"
<[email protected]>
Sent: Friday, 17 May 2013 1:39 AM
Subject: Re: [Csgo_servers] Update
Worldwide peak is usually around 10am PST. We prefer to ship as
far from peak while still being around the office to be able to address any
issues that might arise and for us that’s late afternoon or early evening.
If we miss our window then we may opt to push it out Thursday
morning.
Hotfixes are shipped when we determine that the value of the fix
outweighs the disruption that results.
Thanks.
From: [email protected]
[mailto:[email protected]] On Behalf Of Cody Lee
Sent: Thursday, May 16, 2013 8:06 AM
To: [email protected]
Subject: Re: [Csgo_servers] Update
Patches occur on Wednesdays in the US. Ido usually announces that
there is an update pending around 3:00 p.m. PST and updates typically push out
around 5:00 p.m. PST. At least that's the pattern that ive noticed.
On May 16, 2013 9:23 AM, "Calder Lewis" <[email protected]>
wrote:
Not but valve needs to be like blizzard and announce when it's
occurring. Realms will be down for scheduled maintenance. And announce it on
twitter. @csgo_dev? Releasing an update.
Sent from my iPhone
On May 16, 2013, at 9:59 AM, Andre Müller <[email protected]>
wrote:
In Germany it's ok. (UTC+2)
It's not possible to make everyone happy. There is not another
good possible solution.
Am 16.05.2013 11:29 schrieb "Evourr" <[email protected]>:
"you cannot find a right time for this, there will be alway one
region where the peak time is now."
It sounds like you want updates tailored to your timezone, even
though you realize they can't make everyone happy.
----- Original Message ----- From: "Molnár László"
<[email protected]>
To: <[email protected]>
Sent: Thursday, May 16, 2013 2:54 AM
Subject: [Csgo_servers] Update
"Valve,
I understand that you release patches during normal business
hours so
you can address any issues post-patch, but why don't you
release patches
during off-times? You like Wednesdays? Fine. Release the patch
first
thing Wednesday morning. Patches are being released during peak
hours
and it's very disruptive.
Nick"
It has been discussed many times... you cannot find a right
time for this, there will be alway one region where the peak time is now...
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--
Toms Seisums
- (+371) 26431391
May the force be with you, always!
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