Ey Guys.

I have a problem with the name of a map.
There is a character limit, generating the problem.
At map change workshop/125499116/de_inferno_s, do not read the last E of the 
name. Causing the following error CModelLoader :: Map_IsValid: No such map 
'maps/workshop/125499116/de_inferno_s.bsp'
Pls repaired or explain how to fix it, I'm using the workshop should run 
correctly and not have this sort of trouble, it's just a character add more or 
remove the limit, there is something illogical such.



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  ----- Original Message ----- 
  From: Bella Zio 
  To: [email protected] 
  Sent: 27 May, 2013 11:22
  Subject: Re: [Csgo_servers] Update


  Thx guys 



  2013/5/27 Toms Seisums <[email protected]>

    Bella Zio, specific questions would be better suited for 
http://www.reddit.com/r/GlobalOffensive/.


    But in short, i5 will handle it, the problem relies in RAM though.



    On 27 May 2013 16:42, Bella Zio <[email protected]> wrote:

      Oh ok thx for your answer guys , i want to host an 32 slots 128 tick 
server , its an i5 2500  enough to keep always the tick on 128 even when server 
full? :) Thx



      2013/5/27 Saul Rennison <[email protected]>

        Some tasks are performed in parallel in the engine and game code, so do 
NOT set affinity on your srcds instances. Let the OS choose which cores which 
servers run on. Some recent TF2 CPU/lag spikes were a result of server 
operators forcing srcds onto a single core.






        Kind regards,
        Saul Rennison



        On 27 May 2013 13:50, Evourr <[email protected]> wrote:

          useless.
            ----- Original Message ----- 
            From: Bella Zio 
            To: V V ; [email protected] 
            Sent: Monday, May 27, 2013 7:40 AM
            Subject: Re: [Csgo_servers] Update


            Is srcds supporting multicores cpu? Or still multicore almost 
useless ?



            2013/5/21 V V <[email protected]>

              Dear Ido,
              I have serious question about thread.
              Source engine using thread, this good. For setting thread need 
using command –thread in start parameter. This working only for “video” thread 
and working very good.
              But, for sound you always using 8 thread, I’m check this J, my 
question, how to set thread for sound.
              Making this possibility in start parameter, for example 
–sound_thread …, for sound good 1 thread only, may be 2, need test … for me :).
              Thanks you.
              p.s. question why? This other story J, may be it's strange for 
you, but this fix problem with latency ….., I'm spend more time while found 
this problem ...

------------------------------------------------------------------
              From: Ido Magal <[email protected]>
              To: "[email protected]" 
<[email protected]> 
              Sent: Friday, 17 May 2013 1:39 AM
              Subject: Re: [Csgo_servers] Update



              Worldwide peak is usually around 10am PST. We prefer to ship as 
far from peak while still being around the office to be able to address any 
issues that might arise and for us that’s late afternoon or early evening.

              If we miss our window then we may opt to push it out Thursday 
morning.

              Hotfixes are shipped when we determine that the value of the fix 
outweighs the disruption that results.

              Thanks.

              From: [email protected] 
[mailto:[email protected]] On Behalf Of Cody Lee
              Sent: Thursday, May 16, 2013 8:06 AM
              To: [email protected]
              Subject: Re: [Csgo_servers] Update

              Patches occur on Wednesdays in the US. Ido usually announces that 
there is an update pending around 3:00 p.m. PST and updates typically push out 
around 5:00 p.m. PST. At least that's the pattern that ive noticed.
              On May 16, 2013 9:23 AM, "Calder Lewis" <[email protected]> 
wrote:
              Not but valve needs to be like blizzard and announce when it's 
occurring. Realms will be down for scheduled maintenance. And announce it on 
twitter. @csgo_dev? Releasing an update.  

              Sent from my iPhone

              On May 16, 2013, at 9:59 AM, Andre Müller <[email protected]> 
wrote:
                In Germany it's ok. (UTC+2)
                It's not possible to make everyone happy. There is not another 
good possible solution.
                Am 16.05.2013 11:29 schrieb "Evourr" <[email protected]>:
                "you cannot find a right time for this, there will be alway one 
region where the peak time is now."

                It sounds like you want updates tailored to your timezone, even 
though you realize they can't make everyone happy.


                ----- Original Message ----- From: "Molnár László" 
<[email protected]>
                To: <[email protected]>
                Sent: Thursday, May 16, 2013 2:54 AM
                Subject: [Csgo_servers] Update


                "Valve,

                I understand that you release patches during normal business 
hours so
                you can address any issues post-patch, but why don't you 
release patches
                during off-times? You like Wednesdays? Fine. Release the patch 
first
                thing Wednesday morning. Patches are being released during peak 
hours
                and it's very disruptive.

                Nick"

                It has been discussed many times... you cannot find a right 
time for this, there will be alway one region where the peak time is now...






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    -- 

    Toms Seisums


    - (+371) 26431391


    May the force be with you, always! 

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