Yes.

On 5/27/13, Bella Zio <bellaziot...@gmail.com> wrote:
> Oh ok thx for your answer guys , i want to host an 32 slots 128 tick server
> , its an i5 2500  <https://cp.seflow.it/ordiniweb/dserver.php?id=52> enough
> to keep always the tick on 128 even when server full? :) Thx
>
>
> 2013/5/27 Saul Rennison <saul.renni...@gmail.com>
>
>> Some tasks are performed in parallel in the engine and game code, so do
>> NOT set affinity on your srcds instances. Let the OS choose which cores
>> which servers run on. Some recent TF2 CPU/lag spikes were a result of
>> server operators forcing srcds onto a single core.
>>
>>
>>
>> Kind regards,
>> Saul Rennison
>>
>>
>> On 27 May 2013 13:50, Evourr <evo...@gmail.com> wrote:
>>
>>> **
>>> useless.
>>>
>>> ----- Original Message -----
>>> *From:* Bella Zio <bellaziot...@gmail.com>
>>> *To:* V V <vl910...@yahoo.com> ; csgo_servers@list.valvesoftware.com
>>> *Sent:* Monday, May 27, 2013 7:40 AM
>>> *Subject:* Re: [Csgo_servers] Update
>>>
>>> Is srcds supporting multicores cpu? Or still multicore almost useless ?
>>>
>>>
>>> 2013/5/21 V V <vl910...@yahoo.com>
>>>
>>>>   Dear Ido,****
>>>> I have serious question about thread.****
>>>> Source engine using thread, this good. For setting thread need using
>>>> command –thread in start parameter. This working only for “video”
>>>> thread
>>>> and working very good.****
>>>> But, for sound you always using 8 thread, I’m check this J, my
>>>> question, how to set thread for sound.****
>>>> Making this possibility in start parameter, for example –sound_thread
>>>> …,
>>>> for sound good 1 thread only, may be 2, need test … for me :).****
>>>> Thanks you.****
>>>> p.s. question why? This other story J, may be it's strange for you, but
>>>> this fix problem with latency ….., I'm spend more time while found this
>>>> problem ...****
>>>>   ------------------------------
>>>> *From:* Ido Magal <i...@valvesoftware.com>
>>>> *To:* "csgo_servers@list.valvesoftware.com" <
>>>> csgo_servers@list.valvesoftware.com>
>>>> *Sent:* Friday, 17 May 2013 1:39 AM
>>>> *Subject:* Re: [Csgo_servers] Update
>>>>
>>>>   Worldwide peak is usually around 10am PST. We prefer to ship as far
>>>> from peak while still being around the office to be able to address any
>>>> issues that might arise and for us that’s late afternoon or early
>>>> evening.
>>>>
>>>> If we miss our window then we may opt to push it out Thursday morning.
>>>>
>>>> Hotfixes are shipped when we determine that the value of the fix
>>>> outweighs the disruption that results.
>>>>
>>>> Thanks.
>>>>
>>>>  *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
>>>> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Cody Lee
>>>> *Sent:* Thursday, May 16, 2013 8:06 AM
>>>> *To:* csgo_servers@list.valvesoftware.com
>>>> *Subject:* Re: [Csgo_servers] Update
>>>>
>>>> Patches occur on Wednesdays in the US. Ido usually announces that there
>>>> is an update pending around 3:00 p.m. PST and updates typically push
>>>> out
>>>> around 5:00 p.m. PST. At least that's the pattern that ive noticed.
>>>>  On May 16, 2013 9:23 AM, "Calder Lewis" <lewis...@gmail.com> wrote:
>>>>  Not but valve needs to be like blizzard and announce when it's
>>>> occurring. Realms will be down for scheduled maintenance. And announce
>>>> it
>>>> on twitter. @csgo_dev? Releasing an update.
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On May 16, 2013, at 9:59 AM, Andre Müller <gbs.dead...@gmail.com>
>>>> wrote:
>>>>
>>>>  In Germany it's ok. (UTC+2)
>>>> It's not possible to make everyone happy. There is not another good
>>>> possible solution.
>>>>  Am 16.05.2013 11:29 schrieb "Evourr" <evo...@gmail.com>:
>>>> "you cannot find a right time for this, there will be alway one region
>>>> where the peak time is now."
>>>>
>>>> It sounds like you want updates tailored to your timezone, even though
>>>> you realize they can't make everyone happy.
>>>>
>>>>
>>>> ----- Original Message ----- From: "Molnár László" <
>>>> mlaszl...@freemail.hu>
>>>> To: <csgo_servers@list.valvesoftware.com>
>>>> Sent: Thursday, May 16, 2013 2:54 AM
>>>> Subject: [Csgo_servers] Update
>>>>
>>>> "Valve,
>>>>
>>>> I understand that you release patches during normal business hours so
>>>> you can address any issues post-patch, but why don't you release
>>>> patches
>>>> during off-times? You like Wednesdays? Fine. Release the patch first
>>>> thing Wednesday morning. Patches are being released during peak hours
>>>> and it's very disruptive.
>>>>
>>>> Nick"
>>>>
>>>> It has been discussed many times... you cannot find a right time for
>>>> this, there will be alway one region where the peak time is now...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>
>>>  ------------------------------
>>>
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>>
>>
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>


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