Thx guys

2013/5/27 Toms Seisums <toms.seis...@gmail.com>

> Bella Zio, specific questions would be better suited for
> http://www.reddit.com/r/GlobalOffensive/.
>
> But in short, i5 will handle it, the problem relies in RAM though.
>
>
> On 27 May 2013 16:42, Bella Zio <bellaziot...@gmail.com> wrote:
>
>> Oh ok thx for your answer guys , i want to host an 32 slots 128 tick
>> server , its an i5 2500 <https://cp.seflow.it/ordiniweb/dserver.php?id=52> 
>> enough
>> to keep always the tick on 128 even when server full? :) Thx
>>
>>
>> 2013/5/27 Saul Rennison <saul.renni...@gmail.com>
>>
>>> Some tasks are performed in parallel in the engine and game code, so do
>>> NOT set affinity on your srcds instances. Let the OS choose which cores
>>> which servers run on. Some recent TF2 CPU/lag spikes were a result of
>>> server operators forcing srcds onto a single core.
>>>
>>>
>>>
>>> Kind regards,
>>> Saul Rennison
>>>
>>>
>>> On 27 May 2013 13:50, Evourr <evo...@gmail.com> wrote:
>>>
>>>> **
>>>> useless.
>>>>
>>>> ----- Original Message -----
>>>> *From:* Bella Zio <bellaziot...@gmail.com>
>>>> *To:* V V <vl910...@yahoo.com> ; csgo_servers@list.valvesoftware.com
>>>> *Sent:* Monday, May 27, 2013 7:40 AM
>>>> *Subject:* Re: [Csgo_servers] Update
>>>>
>>>> Is srcds supporting multicores cpu? Or still multicore almost useless ?
>>>>
>>>>
>>>> 2013/5/21 V V <vl910...@yahoo.com>
>>>>
>>>>>   Dear Ido,****
>>>>> I have serious question about thread.****
>>>>> Source engine using thread, this good. For setting thread need using
>>>>> command –thread in start parameter. This working only for “video” thread
>>>>> and working very good.****
>>>>> But, for sound you always using 8 thread, I’m check this J, my
>>>>> question, how to set thread for sound.****
>>>>> Making this possibility in start parameter, for example –sound_thread
>>>>> …, for sound good 1 thread only, may be 2, need test … for me :).****
>>>>> Thanks you.****
>>>>> p.s. question why? This other story J, may be it's strange for you,
>>>>> but this fix problem with latency ….., I'm spend more time while found 
>>>>> this
>>>>> problem ...****
>>>>>   ------------------------------
>>>>> *From:* Ido Magal <i...@valvesoftware.com>
>>>>> *To:* "csgo_servers@list.valvesoftware.com" <
>>>>> csgo_servers@list.valvesoftware.com>
>>>>> *Sent:* Friday, 17 May 2013 1:39 AM
>>>>> *Subject:* Re: [Csgo_servers] Update
>>>>>
>>>>>   Worldwide peak is usually around 10am PST. We prefer to ship as far
>>>>> from peak while still being around the office to be able to address any
>>>>> issues that might arise and for us that’s late afternoon or early evening.
>>>>>
>>>>> If we miss our window then we may opt to push it out Thursday morning.
>>>>>
>>>>> Hotfixes are shipped when we determine that the value of the fix
>>>>> outweighs the disruption that results.
>>>>>
>>>>> Thanks.
>>>>>
>>>>>  *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
>>>>> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Cody Lee
>>>>> *Sent:* Thursday, May 16, 2013 8:06 AM
>>>>> *To:* csgo_servers@list.valvesoftware.com
>>>>> *Subject:* Re: [Csgo_servers] Update
>>>>>
>>>>> Patches occur on Wednesdays in the US. Ido usually announces that
>>>>> there is an update pending around 3:00 p.m. PST and updates typically push
>>>>> out around 5:00 p.m. PST. At least that's the pattern that ive noticed.
>>>>>  On May 16, 2013 9:23 AM, "Calder Lewis" <lewis...@gmail.com> wrote:
>>>>>  Not but valve needs to be like blizzard and announce when it's
>>>>> occurring. Realms will be down for scheduled maintenance. And announce it
>>>>> on twitter. @csgo_dev? Releasing an update.
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On May 16, 2013, at 9:59 AM, Andre Müller <gbs.dead...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>  In Germany it's ok. (UTC+2)
>>>>> It's not possible to make everyone happy. There is not another good
>>>>> possible solution.
>>>>>  Am 16.05.2013 11:29 schrieb "Evourr" <evo...@gmail.com>:
>>>>> "you cannot find a right time for this, there will be alway one region
>>>>> where the peak time is now."
>>>>>
>>>>> It sounds like you want updates tailored to your timezone, even though
>>>>> you realize they can't make everyone happy.
>>>>>
>>>>>
>>>>> ----- Original Message ----- From: "Molnár László" <
>>>>> mlaszl...@freemail.hu>
>>>>> To: <csgo_servers@list.valvesoftware.com>
>>>>> Sent: Thursday, May 16, 2013 2:54 AM
>>>>> Subject: [Csgo_servers] Update
>>>>>
>>>>> "Valve,
>>>>>
>>>>> I understand that you release patches during normal business hours so
>>>>> you can address any issues post-patch, but why don't you release
>>>>> patches
>>>>> during off-times? You like Wednesdays? Fine. Release the patch first
>>>>> thing Wednesday morning. Patches are being released during peak hours
>>>>> and it's very disruptive.
>>>>>
>>>>> Nick"
>>>>>
>>>>> It has been discussed many times... you cannot find a right time for
>>>>> this, there will be alway one region where the peak time is now...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>>
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>>>>>
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>>>>>
>>>>
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>>>
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>>
>>
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>
>
>
> --
> Toms Seisums
>
> - (+371) 26431391
>
> May the force be with you, always!
>
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