On Tue, May 14, 2013 at 5:37 PM, Hiroshi Yamashita <[email protected]> wrote:
>> I tried ladder in play-outs before, but I could not get good result.

I find that very surprising. In the few experiments I've done some years
back, the biggest boost I've seen of any kind came from tactics. Simple UCT
with just two rules:

1) when a player puts himself in atari and can escape (meaning make more
than two liberties) the next move then capture.
2) when a player plays a move that has two liberties and can be captured in
a ladder, play the capturing move.

beats UCT without those rules something like 90% of the time.

I found the 'don't play self-atari' rule only to give a very marginal gain,
but this is a rule that's a lot more fungible.

Mark
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