Hi!
On Sat, Mar 09, 2013 at 03:07:27AM +0900, Hideki Kato wrote:
> Most important thing to reach high-dan level is to solve L&D correctly,
> IMHO. For example, the bottom W at the position after 258 moves should
> be recognized as dead on pachi vs. Zen19S in round 3
> (http://files.gokgs.com/games/2013/3/4/pachi-Zen19S.sgf).
Indeed, that is a tricky one for pachi. Actually, this and the botched
josekis against CrazyStone have been my main impulses to revisit the
question of MC simulations strategy again, since I don't quite see a way
to efficiently solve this in playouts in rule-based playouts.
Petr "Pasky" Baudis
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