Pasky,

Most important thing to reach high-dan level is to solve L&D correctly, 
IMHO.  For example, the bottom W at the position after 258 moves should 
be recognized as dead on pachi vs. Zen19S in round 3 
(http://files.gokgs.com/games/2013/3/4/pachi-Zen19S.sgf).

Hideki

Petr Baudis: <[email protected]>:
>  Hi!
>
>On Thu, Mar 07, 2013 at 12:26:50PM +0000, Nick Wedd wrote:
>> My report is at http://www.weddslist.com/kgs/past/S13.1/index.html
>> I expect it contains at least as many errors as usual, so I will be
>> pleased if you point these out to me.
>
>  Pachi was not running with 12 threads, but as specified in its info
>on 2x Opteron 6134 (15 threads) with 64GiB RAM.
>
>On Thu, Mar 07, 2013 at 01:13:52PM +0000, Aja Huang wrote:
>> Thanks Nick for the report. Congratulations to CrazyStone!
>
>  Congratulations from me too! There is a huge gap between CrazyStone
>and Pachi... In both of their matches, CrazyStone systematically wiped
>pachi out in the first joseki played on the board. :-)
>
>  Now it seems to me that this is related to the way playouts are done
>and it will be difficult to improve with Mogo style (rule-based)
>playouts above certain strength, without using larger patterns and next
>move choice based on probability distribution. Currently, playing out
>a simple joseki in a sensible way in simulations will just never happen.
>This is a bit frustrating since all my attempts at successfully
>implementing probdist-based playouts have failed so far, but I guess
>I will just have to try again...
>
>> My observation is that Nomitan has improved a lot. Also welcome back,
>> pachi!
>
>  Thank you. :-) I wish I was able to devote more time to Pachi, but
>I hope I will be able to persist with at least a daily 1-3 hours of
>Pachi care in the near future.
-- 
Hideki Kato <mailto:[email protected]>
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