I'd like to say that the blunder moves in the tournament were caused by 
not hardware but my code (_ _).  See my reply to Ingo for more.

Those blunder moves follow (some are not bad). 
Round1 (vs Nomitan): moves 100 (O3), 122 (N4), 140 (O14).
Round3 (vs Pashi): moves 73 (B4), 109 (F6), 213 (G13) and 227 (T9).
Round4 (vs Orego): move 149 (B3).
Round7 (vs Nomitan): move 17 (J2).
Round9 (vs CrazyStone): moves 146 (F1), 156 (F19) and 244 (S4).
Round10 (vs CrazyStone): moves 31 (D15) and 227 (C1).

Before round12, I found and fixed an error.

Correction:
In the third paragraph of Result section: the opponent of CrazyStone is 
not Zen19S but fuego19.

On the first paragraph of Result section: The move 192 is not a bluder 
but the best move for Zen where the winrate was 21% already.  After 
blunder moves O3, N4 and O14, winrate dropped from 68% to 56%, 56% to 
56% and 54% to 16%, respectively.  Clearly the first was recoverable, 
the second was not actually a bluder and the third was fatal where N5 
could let W O5 group live (M7 and P4 miai).

Hideki

Nick Wedd: <[email protected]>:
>Congratulations to CrazyStone, winner of the slow KGS bot tournament
>with 12 wins from 12 games!  The runners-up had eight wins each, so
>it was a convincing win in this tournament with a particularly strong
>set of entrants.
>
>My report is at http://www.weddslist.com/kgs/past/S13.1/index.html
>I expect it contains at least as many errors as usual, so I will be
>pleased if you point these out to me.
>
>Nick
-- 
Hideki Kato <mailto:[email protected]>
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