surely at any time during a game of go, three passes can be made and the
game can be scored...

On 8 February 2013 22:31, Rémi <[email protected]> wrote:

> If there really is a difference between (1) and (2) then I have always
> been completely oblivious to it. For your third (3) case I again see not
> what the difference is.
>
>
> On 8 February 2013 22:02, Nick Wedd <[email protected]> wrote:
>
>> On 08/02/2013 20:34, Rémi wrote:
>>
>>> Hy,
>>>
>>> There are a lot of interesting papers on UCT and selection strategies
>>> ... But it's harder to find information about the more 'pragmatic' side
>>> of computer-go.
>>>
>>> How do you score a go board?
>>>
>>
>> What do you mean by "score a go board"?  I can think of three reasonable
>> possibilities.
>>
>> (1.) Count the score in a game that is over.
>>
>> (2.) Count the score in a game that is not over, but both players have
>> passed because they think it is.
>>
>> (3.) Count the score in a game that is still being played.
>>
>> (1) is difficult but practicable. (2) is similar to (1), so long as you
>> are not bothered about the result being meaningful, but just want to
>> calculate the score as a referee might if asked to score a game in which
>> both players have passed prematurely. (3) is as difficult as playing Go
>> perfectly.
>>
>> Nick
>>
>>
>>  What would be a faster algorithm to score a go-board?
>>> Could you pre-calculate and accumulate some information early in the
>>> game (on every move), knowing you're going to evaluate the board many
>>> times?
>>> When do you decide to finish/score the game?
>>>
>>> Also, what are some of the languages used besides C(++)? Does anyone
>>> work in something like java or a functional language?
>>>
>>> Rémi de Zoeten.
>>>
>>>
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>>>
>>
>> --
>> Nick Wedd
>> [email protected]
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>> Computer-go mailing list
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>>
>
>
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