Hy, There are a lot of interesting papers on UCT and selection strategies ... But it's harder to find information about the more 'pragmatic' side of computer-go.
How do you score a go board? What would be a faster algorithm to score a go-board? Could you pre-calculate and accumulate some information early in the game (on every move), knowing you're going to evaluate the board many times? When do you decide to finish/score the game? Also, what are some of the languages used besides C(++)? Does anyone work in something like java or a functional language? Rémi de Zoeten.
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