Just out of curiosity, any idea how many people it takes to run KGS?

On Sun, Aug 19, 2012 at 11:47 AM, Nick Wedd <[email protected]> wrote:
> On 19/08/2012 18:04, Erik van der Werf wrote:
>>
>> I saw Nick's email, but booting is not the same as banning. An actual
>> ban is an implicit acknowledgement of a flaw in the kgs scoring
>> protocol. Just thought it might be interesting to hear some details
>> (especially if and how it was fixed).
>>
>> Anyway, all this seems rather strange. Bots only need one resumption.
>> After that all remaining stones are assumed to be alive by rule, so
>> there's no need to query the bot again for anything. The game can simply
>> end without any need for an admin to act. One could make this a bit more
>> flexible by increasing the max number of resumptions, but the principle
>> remains the same; there really shouldn't be a need for an admin to get
>> involved to get a game to end.
>
>
> I don't have access to exactly what happened.  It isn't preserved in the SGF
> record.  And with regard to the recent thread on a possible replacement for
> SGF, this is the new feature that I would most value: a way of preserving in
> the game record what claims of status the two players have made.
>
> A (slightly) better way for KGS to have dealt with this problem would have
> been for the admin to have kicked the misbehaving bot, rather than booting
> it.  A "kick" is instantaneous: a kicked user can reconnect immediately,
> though in my experience it usually takes bots exactly five minutes, a delay
> that may be intrinsic to the kgsGtp client.  A booted user, however, cannot
> reconnect until the duration of the boot, as specified by the admin, has
> expired.  The minimum duration, as applied in this case, is one hour.
>
> However, the admin involved in this incident was a plain, or "silver-star",
> admin.  He had the power to boot, but not to kick.  Only a "senior" or
> "gold-star" admin can administer a kick.  The reasons for this distinction
> are lost in the mists of KGS history.
>
> Nick
>
>
>
>
>>
>> Erik
>>
>>
>> On Sun, Aug 19, 2012 at 6:26 PM, Michael Williams
>> <[email protected] <mailto:[email protected]>> wrote:
>>
>>     See original email from Nick:
>>
>>     "Yesterday, a KGS game between Blubbel 3d and AyaBot4 2k, SGF file
>>     below, ended with an unusual kind of seki.  AyaBot4 marked its
>>     opponent's stones in the seki as dead, and was eventually booted
>>     by an admin for mis-marking stones (as a way of getting the game
>>     to end).  As all eleven AyaBots use the same IP address, they all
>>     got booted - and an hour later, all simultaneously tried to log in
>>     again."
>>
>>
>>     On Sun, Aug 19, 2012 at 8:45 AM, Erik van der Werf
>>     <[email protected] <mailto:[email protected]>> wrote:
>>      > On Thu, Aug 16, 2012 at 1:06 AM, Hiroshi Yamashita
>>     <[email protected] <mailto:[email protected]>> wrote:
>>      >>
>>      >> I understood why I and bots were banned for a while.
>>      >
>>      >
>>      > Oh, interesting, did this lead to a kgs ban? Why exactly was that?
>>      >
>>      > Erik
>>      >
>>      >
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>
> --
> Nick Wedd
> [email protected]
>
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