"HTTP websockets use JSON natively"

JSON is a natural choice for comm over the web, but that statement is
not true.  HTTP websockets are just a connection over which you can
bidirectionally send characters.



On Fri, Aug 17, 2012 at 1:07 PM, Jonathan Chetwynd
<[email protected]> wrote:
> Dave,
>
> the web is excellent for dissemination, discoverability and
> interoperability.
>
> if each parser is different each viewer must necessarily have code for each
> supported, see browser wars that led to web standards
>
> SGF has rather limited metadata, JGF could standardise at least part of
> this...
> examples might include:
> Location: ie GPS or similar
> Timing of moves see javascript date object
> many already have a standard format
>
> in respect of GTP, ie game developers communicating with front-end
> developers and players,
> It could be hoped that novel visualisations might develop understanding of
> core developer concepts,
> both helping developers and the wider public, see my MCTS visualisations
> elsewhere
>
> HTTP websockets use JSON natively to communicate across the internet via
> port 80 ie web, so there is almost literally no wrapper ie {move: C4} is
> sufficient if not standard
> a standard would allow developers to match their bots against opponents via
> any web Go server.
> http://www.peepo.com hosts a minimal development non-standard
> implementation.
>
> finding resources is problematical, SVG was only recently supported by
> Google and results remain patchy
> it seems unlikely that SGF would ever be supported directly, however JSON
> may already be?
>
> almost all current mobile platforms support current web standards, hence
> peepo.com functions on the Kindle e-Reader.
>
> engaging communities involved in web standards, such as W3C Game Community
> in the process of creating a standard, whether rubber stamping, contributing
> or editing may be beneficial:
> http://www.w3.org/community/games/
> http://lists.w3.org/Archives/Public/public-games/2012Aug/0000.html
>
> kind regards
>
> Jonathan
>
>
>
>
> On 18 Aug 2012, at 08:18, Dave Dyer wrote:
>
>>
>>>
>>> However the output does not conform to, or provide the benefits that a
>>> new JSON Game Format would offer.
>>
>>
>> What are those?
>>
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>
>
> Jonathan Chetwynd
> [email protected]
>
>
>
>
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