"HTTP websockets use JSON natively" JSON is a natural choice for comm over the web, but that statement is not true. HTTP websockets are just a connection over which you can bidirectionally send characters.
On Fri, Aug 17, 2012 at 1:07 PM, Jonathan Chetwynd <[email protected]> wrote: > Dave, > > the web is excellent for dissemination, discoverability and > interoperability. > > if each parser is different each viewer must necessarily have code for each > supported, see browser wars that led to web standards > > SGF has rather limited metadata, JGF could standardise at least part of > this... > examples might include: > Location: ie GPS or similar > Timing of moves see javascript date object > many already have a standard format > > in respect of GTP, ie game developers communicating with front-end > developers and players, > It could be hoped that novel visualisations might develop understanding of > core developer concepts, > both helping developers and the wider public, see my MCTS visualisations > elsewhere > > HTTP websockets use JSON natively to communicate across the internet via > port 80 ie web, so there is almost literally no wrapper ie {move: C4} is > sufficient if not standard > a standard would allow developers to match their bots against opponents via > any web Go server. > http://www.peepo.com hosts a minimal development non-standard > implementation. > > finding resources is problematical, SVG was only recently supported by > Google and results remain patchy > it seems unlikely that SGF would ever be supported directly, however JSON > may already be? > > almost all current mobile platforms support current web standards, hence > peepo.com functions on the Kindle e-Reader. > > engaging communities involved in web standards, such as W3C Game Community > in the process of creating a standard, whether rubber stamping, contributing > or editing may be beneficial: > http://www.w3.org/community/games/ > http://lists.w3.org/Archives/Public/public-games/2012Aug/0000.html > > kind regards > > Jonathan > > > > > On 18 Aug 2012, at 08:18, Dave Dyer wrote: > >> >>> >>> However the output does not conform to, or provide the benefits that a >>> new JSON Game Format would offer. >> >> >> What are those? >> >> _______________________________________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > > Jonathan Chetwynd > [email protected] > > > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
