Dave,
the web is excellent for dissemination, discoverability and
interoperability.
if each parser is different each viewer must necessarily have code for
each supported, see browser wars that led to web standards
SGF has rather limited metadata, JGF could standardise at least part
of this...
examples might include:
Location: ie GPS or similar
Timing of moves see javascript date object
many already have a standard format
in respect of GTP, ie game developers communicating with front-end
developers and players,
It could be hoped that novel visualisations might develop
understanding of core developer concepts,
both helping developers and the wider public, see my MCTS
visualisations elsewhere
HTTP websockets use JSON natively to communicate across the internet
via port 80 ie web, so there is almost literally no wrapper ie {move:
C4} is sufficient if not standard
a standard would allow developers to match their bots against
opponents via any web Go server.
http://www.peepo.com hosts a minimal development non-standard
implementation.
finding resources is problematical, SVG was only recently supported by
Google and results remain patchy
it seems unlikely that SGF would ever be supported directly, however
JSON may already be?
almost all current mobile platforms support current web standards,
hence peepo.com functions on the Kindle e-Reader.
engaging communities involved in web standards, such as W3C Game
Community in the process of creating a standard, whether rubber
stamping, contributing or editing may be beneficial:
http://www.w3.org/community/games/
http://lists.w3.org/Archives/Public/public-games/2012Aug/0000.html
kind regards
Jonathan
On 18 Aug 2012, at 08:18, Dave Dyer wrote:
However the output does not conform to, or provide the benefits
that a
new JSON Game Format would offer.
What are those?
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Jonathan Chetwynd
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