Don,
without the SGF-JSON or SGF-XML conversion tool each and every game
instance effectively requires the maintainer, author or user to create
such a tool.
and java tools such as eidogo.com are generally not supported by
mobile platforms.
another significant advantage is that for instance SVG being a form of
XML
games stored as XML can be viewed in the browser as a list of moves in
HTML, or on a board as SVG etc without any need for javascript at all.
ie merely a transform.
JSON is popular even ubiquitous for web communication so for the GTP
aspect would be likely to be chosen
XML is slightly verbose, so in respect of SGF, JSON may still be the
natural choice
no doubt the web community will help make the decision at some time
kind regards
Jonathan
On 17 Aug 2012, at 13:46, Don Dailey wrote:
I have to agree with Dave, even though I hate SGF.
Don
On Fri, Aug 17, 2012 at 3:37 AM, Dave Dyer <[email protected]> wrote:
>
>what is needed is a new game format designed to web standards
>together with the gtp and sgf conversion and authoring tools.
Even if that were true, which I don't believe, it would take forever
to get any traction against the millions of games and hundreds of
programs already using sgf format.
A good viewer with a url-compatible language to specify views is
a much more reasonable goal; the underlying sgf format is fine.
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