By the way, are we sure it is underestimation of the edges and corners ? Rather than overestimation of the centre ?
> > I know those are equivalent for play itself, but the answer suggests > different tries for solution. In the first case, we want to make the bot > more aware that he will keep its edge territory. In the second, we want > to make it understand that inways made be made in its beautiful centre. > > Jonas > > I think they overestimate both the corners and the center, but they overestimate the corners less. :-) They will often force from the outside, even when an invasion is relatively simple and the outside forcing stones aren't worth much. I can only call that overestimating corner safety. But at the same time, the center is given even greater priority, because the playouts so often come back with a kill of would be invaders. Crazy Stone seems to be ahead of the other bots in this. My guess is that it's using simulation balancing in the playouts to purposely degrade attacking moves. Ajas' idea of biasing towards secure territory is a typical strong players idea. But what does "secure" mean? Maybe the idea Ingo brought up, to naively give corner and edge territory a higher weight in the early stages of the game, is more promising. It feels like a crutch, but when you have broken leg, a crutch is great. Stefan
_______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
