Hi Guys,
Glad you're making progress on this after my lack of. The scripts
started out very simple and grew as a result of alpha and beta testing,
so I'd advise caution before change.
I'm happy to try to answer any questions about why particular features
are in there if that will help you. In general, the engine packs were in
part created to allow CGOS newbies to easily get started, a lot of the
features are there for their sake. Anything which increases dependence
on the end user's knowledge or expertise is generally a bad thing. Of
course you may wish to abandon this aim, it is entirely up to you.
One issue you have already come across is the need for the trade-off
between consistent playing strength and risk of losing on time, which of
course has an adverse effect on the rankings. The lite pack has been
developed on a single core P4 equivalent (AMD), which is 7-8 years old
to avoid the pack upsetting the ranks if it is run it on an old (or
heavily loaded) machine.
I hope this is useful input. Thanks again for picking it up.
Regards
Raffles
On 01/09/2011 16:50, Brian Sheppard wrote:
I am running six Fuego instances (and four Mogo instances)
concurrently from the same directory with no problems. Of course, an
intermittent crash might not have revealed itself yet.
There is a difference in how I have written the batch files, though.
Perhaps that is relevant. I wanted to start/stop each program
individually, and I noticed that several loops can be eliminated in
that case. The code is simpler, and can be simplified further by
making the engine name into a parameter.
Actually, everything above the :LOOP statement is only present for
initialization.
@echo off
cls
set portNumber=6867
set size=9
set sgfFiles=*.sgf
set kll=q%size%
set suffixFile=suffix.txt
set passwordFile=password.txt
set engine=Fuego0.4.1-300
:: Delete any old .SGFs
if exist %sgfFiles% (
del %sgfFiles%
)
:: Initialise suffix if not already present
if not exist %suffixFile% (
echo Suffix and password not yet set
set /p passwd="Enter Password: "
set /p suffix="Enter Suffix (single character): "
echo.
)
if not exist %suffixFile% (
echo Password set to %passwd%
echo %passwd% > %passwordFile%
echo %suffix% > %suffixFile%
echo If suffix %sfx% is already in use, login will fail
echo If so, to change suffix, edit %suffixFile%
pause
)
:: Ensure suffix and password files only have one entry (discards all
but last line)
for /f %%P in (%passwordFile%) do (
echo %%P > %passwordFile%
)
for /f %%S in (%suffixFile%) do (
echo %%S > %suffixFile%
)
:: Write the config files
for /f %%P in (%passwordFile%) do (
:: Read in suffix
for /f %%S in (%suffixFile%) do (
:: Check config file is present
if not exist %engine%_%size%.txt (
echo ERROR: Launch command file "%engine%_%size%.txt" is
missing, skipping _%engine%_%%S
pause
) else (
echo %%section server > _%engine%_%%S_%size%.cfg
echo server cgos.boardspace.net >> _%engine%_%%S_%size%.cfg
echo port %portNumber% >> _%engine%_%%S_%size%.cfg
echo. >> _%engine%_%%S_%size%.cfg
echo %%section player >> _%engine%_%%S_%size%.cfg
echo name _%engine%,%%S >> _%engine%_%%S_%size%.cfg
echo password %%P >> _%engine%_%%S_%size%.cfg
type %engine%_%size%.txt >> _%engine%_%%S_%size%.cfg
echo priority 10 >> _%engine%_%%S_%size%.cfg
)
)
)
:LOOP
for /f %%S in (%suffixFile%) do (
:: Create quit file so that engine stops after one run
copy %engine%_%size%.txt %kll%_%engine%_%%S.%kll% > nul
echo starting _%engine%_%%S
echo To Shutdown Engines: Close this window. Engines will quit
after game.
:: Use /belownormal priority, so the system UI remains responsive
even at peak loads.
:: Use /B to avoid creating a new window for the process.
start /B /BELOWNORMAL /wait "_%engine%_%%S_ %size%x%size%"
tclkitsh cgosGtp.kit -c _%engine%_%%S_%size%.cfg -k
%kll%_%engine%_%%S.%kll%
)
echo All engines have completed their games, restarting...
goto LOOP
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *René van de
Veerdonk
*Sent:* Thursday, September 01, 2011 1:27 AM
*To:* [email protected]
*Subject:* Re: [Computer-go] Fuego standard opponent on CGOS
Okay,
I played around a little and have the "heavy" versions working, or so
it seems from watching things go for about an hour. But I failed to
add the low playout count Fuego instances to the "lite" pack. I added
300, 1k, and 3k versions the same way I added the others to the
"heavy" pack and they all start, but as soon as they have to make
their first move they crash. The issue may be that all three are
running in the same directory or they may be missing a file (although
I think I copied everything that seems even potentially relevant).
This caused a few games ending in losses on time. I subsequently
removed the lite-Fuego instances. I could add them to the "heavy"
pool, but that would dilute it too much, as the "heavy" script runs
them on- by-one instead of in parallel.
René
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