Stefan Kaitschick <[email protected]> > Another spin on this idea: if you have winrates at several different > komi level for all move candidates, you could piece this together > weighting correct komi the strongest and large fantasy komi the least. > In a position that benefits from dynamic komi, the high komi results > will still prevail, because the low komi results will be almost identical. > > Otoh, maybe this could also help in those high handicap positions where > the bot otherwise would give away the game by giving the opponent too > much certain territory in the beginning. Moves that do well at a high > komi level, but do even worse than other moves without komi, could be > sorted out.
For testing in practice it would be nice when there were a commercial go program with "komi fan"-function: When activated, it would show for the position (in a sorted list) which value of komi would result in which win rates. I know several users (including myself) who would like to play around with such a feature and who would, for sure, give interesting feedback for new programming ideas (on dynamic komi and other things). Ingo. -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
