Hi all,
> I don't remember if there was consensus, but can repeat my previous thoughts: > > > 1. What happens with plays unintentionally on top of stones or out of > > bounds? > > Converted to involuntary pass. Agree. > Note that a throw must have some positive probability of converting into > a legal move. This way, infinitely long games have 0 probability. Agree. At least one of the 1+4 target squares has to allow placing a stone there. > > 1.1 If converted to passes, do they count towards end of play and > > scoring phase? > > No; only voluntary passes should. Otherwise games would most > likely end prematurely. Agree. > > 2. How are the play probabilities distributed? > > They're governed by a single parameter, the hit probability p. > You hit the target with prob. p, and its 4 neighbours with probability > (1-p)/4. > > I don't believe there's a single value of p that everyone likes best. > > One extreme p=1 is classical Go. The other extreme p=0 is guaranteed > to miss the target. Other natural choices are p=1/2 or p=1/5. > (Values in 1/2 < p < 1 seem a little dull to me). I would prefer p=0.5. And agreed again: p should not be too large. **************************** I will be in Leiden and am willing to operate one of the programs in Frisbee Go simulation. One of my students will likely also be there - and I will "motivate" him to operate another program in the competition. Regards, Ingo. _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go