Hi all,

> I don't remember if there was consensus, but can repeat my previous thoughts:
> 
> > 1. What happens with plays unintentionally on top of stones or out of
> > bounds?
> 
> Converted to involuntary pass.

Agree.

> Note that a throw must have some positive probability of converting into
> a legal move. This way, infinitely long games have 0 probability.

Agree. At least one of the 1+4 target squares has to allow placing a stone 
there.
 
> > 1.1 If converted to passes, do they count towards end of play and
> > scoring phase?
> 
> No; only voluntary passes should. Otherwise games would most
> likely end prematurely.

Agree.

> > 2. How are the play probabilities distributed?
> 
> They're governed by a single parameter, the hit probability p.
> You hit the target with prob. p, and its 4 neighbours with probability 
> (1-p)/4.
> 
> I don't believe there's a single value of p that everyone likes best.
> 
> One extreme p=1 is classical Go. The other extreme p=0 is guaranteed
> to miss the target. Other natural choices are p=1/2 or p=1/5.
> (Values in 1/2 < p < 1 seem a little dull to me).

I would prefer p=0.5.
And agreed again: p should not be too large.

****************************
I will be in Leiden and am willing to operate one of the 
programs in Frisbee Go simulation. One of my students will
likely also be there - and I will "motivate" him to operate another
program in the competition.

Regards, Ingo.
_______________________________________________
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to