Thanks, this is really interesting.  I still need something that works on 
Windows, and I use Many Faces to visualize what's going on, so I'll stick with 
windows for development.  I might use this for debugging on linux though.

David

> -----Original Message-----
> From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf
> Of Detlef Schmicker
> Sent: Saturday, February 06, 2016 1:04 AM
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] What hardware to use to train the DNN
> 
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> Hi David,
> 
> I am not happy with my IDE on linux too. You might give Visual Studio on
> linux a try:
> 
> https://www.visualstudio.com/de-de/products/code-vs.aspx
> 
> It seems to be free...
> 
> Detlef
> 
> Am 05.02.2016 um 07:13 schrieb David Fotland:
> > I ll do training on Linux for performance, and because it is so much
> > easier to build than on Windows.  I need something I can ship to my
> > windows customers, that is light weight enough to play well without a
> > GPU.
> >
> >
> >
> > All of my testing and evaluation machines and tools are on Windows, so
> > I can t easily measure strength and progress on linux.  I m also not
> > eager to learn a new IDE.  I like Visual Studio.
> >
> >
> >
> > David
> >
> >
> >
> > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On
> > Behalf Of Petri Pitkanen Sent: Thursday, February 04, 2016 9:12 PM
> > To: computer-go Subject: Re: [Computer-go] What hardware to use to
> > train the DNN
> >
> >
> >
> > Welll, David is making a product. Making a product is 'trooper'
> > solution unless you are making very specific product to a very narrow
> > target group, willing to pay thousands for single license
> >
> > Petri
> >
> >
> >
> > 2016-02-04 23:50 GMT+02:00 uurtamo . <uurt...@gmail.com>:
> >
> > David,
> >
> >
> >
> > You're a trooper for doing this in windows. :)
> >
> >
> >
> > The OS overhead is generally lighter if you use unix; even the most
> > modern windows versions have a few layers of slowdown. Unix (for
> > better or worse) will give you closer, easier access to the hardware,
> > and closer, easier access to halting your machine if you are deep in
> > the guts. ;)
> >
> >
> >
> > s.
> >
> >
> >
> >
> >
> > On Tue, Feb 2, 2016 at 10:25 AM, David Fotland
> > <fotl...@smart-games.com> wrote:
> >
> > Detlef, Hiroshi, Hideki, and others,
> >
> > I have caffelib integrated with Many Faces so I can evaluate a DNN.
> > Thank you very much Detlef for sample code to set up the input layer.
> > Building caffe on windows is painful.  If anyone else is doing it and
> > gets stuck I might be able to help.
> >
> > What hardware are you using to train networks?  I don t have a
> > cuda-capable GPU yet, so I'm going to buy a new box.  I'd like some
> > advice.  Caffe is not well supported on Windows, so I plan to use a
> > Linux box for training, but continue to use Windows for testing and
> > development.  For competitions I could use either windows or linux.
> >
> > Thanks in advance,
> >
> > David
> >
> >> -----Original Message----- From: Computer-go
> >> [mailto:computer-go-boun...@computer-go.org] On Behalf Of Hiroshi
> >> Yamashita Sent: Monday, February 01, 2016 11:26 PM To:
> >> computer-go@computer-go.org Subject: *****SPAM***** Re:
> >> [Computer-go] DCNN can solve semeai?
> >>
> >> Hi Detlef,
> >>
> >> My study heavily depends on your information. Especially Oakfoam
> >> code, lenet.prototxt and generate_sample_data_leveldb.py was helpful.
> >> Thanks!
> >>
> >>> Quite interesting that you do not reach the prediction rate 57% from
> >>> the facebook paper by far too! I have the same experience with the
> >>
> >> I'm trying 12 layers 256 filters, but it is around 49.8%. I think 57%
> >> is maybe from KGS games.
> >>
> >>> Did you strip the games before 1800AD, as mentioned in the FB paper?
> >>> I did not do it and was thinking my training is not ok, but as you
> >>> have the same result probably this is the only difference?!
> >>
> >> I also did not use before 1800AD. And don't use hadicap games.
> >> Training positions are 15693570 from 76000 games. Test
> >> positions are   445693 from  2156 games. All games are shuffled
> >> in advance. Each position is randomly rotated. And memorizing
> >> 24000 positions, then shuffle and store to LebelDB. At first I did
> >> not shuffle games. Then accuracy is down each 61000 iteration (one
> >> epoch, 256 mini-batch). http://www.yss-aya.com/20160108.png
> >> It means DCNN understands easily the difference 1800AD games and
> >> 2015AD games. I was surprised DCNN's ability. And maybe 1800AD games
> >> are also not good for training?
> >>
> >> Regards, Hiroshi Yamashita
> >>
> >> ----- Original Message ----- From: "Detlef Schmicker"
> >> <d...@physik.de> To: <computer-go@computer-go.org> Sent: Tuesday,
> >> February 02, 2016 3:15 PM Subject: Re: [Computer-go] DCNN can solve
> >> semeai?
> >>
> >>> Thanks a lot for sharing this.
> >>>
> >>> Quite interesting that you do not reach the prediction rate 57% from
> >>> the facebook paper by far too! I have the same experience with the
> >>> GoGoD database. My numbers are nearly the same as yours 49% :) my
> >>> net is quite simelar, but I use 7,5,5,3,3,....
> >>> with 12 layers in total.
> >>>
> >>> Did you strip the games before 1800AD, as mentioned in the FB paper?
> >>> I did not do it and was thinking my training is not ok, but as you
> >>> have the same result probably this is the only difference?!
> >>>
> >>> Best regards,
> >>>
> >>> Detlef
> >>
> >> _______________________________________________ Computer-go mailing
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