Welll, David is making a product. Making a product is 'trooper' solution
unless you are making very specific product to a very narrow target group,
willing to pay thousands for single license

Petri

2016-02-04 23:50 GMT+02:00 uurtamo . <uurt...@gmail.com>:

> David,
>
> You're a trooper for doing this in windows. :)
>
> The OS overhead is generally lighter if you use unix; even the most modern
> windows versions have a few layers of slowdown. Unix (for better or worse)
> will give you closer, easier access to the hardware, and closer, easier
> access to halting your machine if you are deep in the guts. ;)
>
> s.
>
>
> On Tue, Feb 2, 2016 at 10:25 AM, David Fotland <fotl...@smart-games.com>
> wrote:
>
>> Detlef, Hiroshi, Hideki, and others,
>>
>> I have caffelib integrated with Many Faces so I can evaluate a DNN.
>> Thank you very much Detlef for sample code to set up the input layer.
>> Building caffe on windows is painful.  If anyone else is doing it and gets
>> stuck I might be able to help.
>>
>> What hardware are you using to train networks?  I don’t have a
>> cuda-capable GPU yet, so I'm going to buy a new box.  I'd like some
>> advice.  Caffe is not well supported on Windows, so I plan to use a Linux
>> box for training, but continue to use Windows for testing and development.
>> For competitions I could use either windows or linux.
>>
>> Thanks in advance,
>>
>> David
>>
>> > -----Original Message-----
>> > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On
>> Behalf
>> > Of Hiroshi Yamashita
>> > Sent: Monday, February 01, 2016 11:26 PM
>> > To: computer-go@computer-go.org
>> > Subject: *****SPAM***** Re: [Computer-go] DCNN can solve semeai?
>> >
>> > Hi Detlef,
>> >
>> > My study heavily depends on your information. Especially Oakfoam code,
>> > lenet.prototxt and generate_sample_data_leveldb.py was helpful. Thanks!
>> >
>> > > Quite interesting that you do not reach the prediction rate 57% from
>> > > the facebook paper by far too! I have the same experience with the
>> >
>> > I'm trying 12 layers 256 filters, but it is around 49.8%.
>> > I think 57% is maybe from KGS games.
>> >
>> > > Did you strip the games before 1800AD, as mentioned in the FB paper? I
>> > > did not do it and was thinking my training is not ok, but as you have
>> > > the same result probably this is the only difference?!
>> >
>> > I also did not use before 1800AD. And don't use hadicap games.
>> > Training positions are 15693570 from 76000 games.
>> > Test     positions are   445693 from  2156 games.
>> > All games are shuffled in advance. Each position is randomly rotated.
>> > And memorizing 24000 positions, then shuffle and store to LebelDB.
>> > At first I did not shuffle games. Then accuracy is down each 61000
>> > iteration (one epoch, 256 mini-batch).
>> > http://www.yss-aya.com/20160108.png
>> > It means DCNN understands easily the difference 1800AD games and  2015AD
>> > games. I was surprised DCNN's ability. And maybe 1800AD games  are also
>> > not good for training?
>> >
>> > Regards,
>> > Hiroshi Yamashita
>> >
>> > ----- Original Message -----
>> > From: "Detlef Schmicker" <d...@physik.de>
>> > To: <computer-go@computer-go.org>
>> > Sent: Tuesday, February 02, 2016 3:15 PM
>> > Subject: Re: [Computer-go] DCNN can solve semeai?
>> >
>> > > Thanks a lot for sharing this.
>> > >
>> > > Quite interesting that you do not reach the prediction rate 57% from
>> > > the facebook paper by far too! I have the same experience with the
>> > > GoGoD database. My numbers are nearly the same as yours 49% :) my net
>> > > is quite simelar, but I use 7,5,5,3,3,.... with 12 layers in total.
>> > >
>> > > Did you strip the games before 1800AD, as mentioned in the FB paper? I
>> > > did not do it and was thinking my training is not ok, but as you have
>> > > the same result probably this is the only difference?!
>> > >
>> > > Best regards,
>> > >
>> > > Detlef
>> >
>> > _______________________________________________
>> > Computer-go mailing list
>> > Computer-go@computer-go.org
>> > http://computer-go.org/mailman/listinfo/computer-go
>>
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