Since Zen's engine is improved sololy by Yomato, I have no idea 
in detail but I believe Yamato has used one Mac Pro so far 
(Linux and Windows).
#He has implemented DCNN by himself, not using tools.

Hideki
 
David Fotland: <0a0301d15de7$1180d760$34828620$@smart-games.com>: 
>Detlef, Hiroshi, Hideki, and others,

>

>I have caffelib integrated with Many Faces so I can evaluate a DNN.  Thank you 
>very much 
>Detlef for sample code to set up the input layer.  Building caffe on windows 
>is painful.  If 
>anyone else is doing it and gets stuck I might be able to help.

>

>What hardware are you using to train networks?  I don’t have a cuda-capable 
>GPU yet, so I'm 
>going to buy a new box.  I'd like some advice.  Caffe is not well supported on 
>Windows, so I 
>plan to use a Linux box for training, but continue to use Windows for testing 
>and 
>development.  For competitions I could use either windows or linux.

>

>Thanks in advance,

>

>David

>

>> -----Original Message-----

>> From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf

>> Of Hiroshi Yamashita

>> Sent: Monday, February 01, 2016 11:26 PM

>> To: computer-go@computer-go.org

>> Subject: *****SPAM***** Re: [Computer-go] DCNN can solve semeai?

>> 

>> Hi Detlef,

>> 

>> My study heavily depends on your information. Especially Oakfoam code,

>> lenet.prototxt and generate_sample_data_leveldb.py was helpful. Thanks!

>> 

>> > Quite interesting that you do not reach the prediction rate 57% from

>> > the facebook paper by far too! I have the same experience with the

>> 

>> I'm trying 12 layers 256 filters, but it is around 49.8%.

>> I think 57% is maybe from KGS games.

>> 

>> > Did you strip the games before 1800AD, as mentioned in the FB paper? I

>> > did not do it and was thinking my training is not ok, but as you have

>> > the same result probably this is the only difference?!

>> 

>> I also did not use before 1800AD. And don't use hadicap games.

>> Training positions are 15693570 from 76000 games.

>> Test     positions are   445693 from  2156 games.

>> All games are shuffled in advance. Each position is randomly rotated.

>> And memorizing 24000 positions, then shuffle and store to LebelDB.

>> At first I did not shuffle games. Then accuracy is down each 61000

>> iteration (one epoch, 256 mini-batch).

>> http://www.yss-aya.com/20160108.png

>> It means DCNN understands easily the difference 1800AD games and  2015AD

>> games. I was surprised DCNN's ability. And maybe 1800AD games  are also

>> not good for training?

>> 

>> Regards,

>> Hiroshi Yamashita

>> 

>> ----- Original Message -----

>> From: "Detlef Schmicker" <d...@physik.de>

>> To: <computer-go@computer-go.org>

>> Sent: Tuesday, February 02, 2016 3:15 PM

>> Subject: Re: [Computer-go] DCNN can solve semeai?

>> 

>> > Thanks a lot for sharing this.

>> >

>> > Quite interesting that you do not reach the prediction rate 57% from

>> > the facebook paper by far too! I have the same experience with the

>> > GoGoD database. My numbers are nearly the same as yours 49% :) my net

>> > is quite simelar, but I use 7,5,5,3,3,.... with 12 layers in total.

>> >

>> > Did you strip the games before 1800AD, as mentioned in the FB paper? I

>> > did not do it and was thinking my training is not ok, but as you have

>> > the same result probably this is the only difference?!

>> >

>> > Best regards,

>> >

>> > Detlef

>> 

>> _______________________________________________

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>> Computer-go@computer-go.org

>> http://computer-go.org/mailman/listinfo/computer-go

>

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-- 
Hideki Kato <mailto:hideki_ka...@ybb.ne.jp>
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