Hi,
just my 2 cents:

1. "Reducing computing power." Just let me quote the standings of the last 9x9 tournament.
1) 18 Cores
2) 80 Cores
3) 12 Cores
4) 288 Cores
5) 8 Cores

Moreover, using the 18 cores of place number one is affordable to everyone as Remi outlined.

Still, i would compete in a few desktop-hardware-tournaments. It should just have reasonable limits, there is no point to make a tournament on raspberry pi's ;-) Maybe one of the slow-tournaments can be changed into a desktop-hardware tournament.

2) stefan kaitschick proposed to "force a minimum time consumption on the first moves of 9*9 games. It's annoying as a spectator to have the first 8 moves or so just spit out on the board, forcing you to go back to see what happened there." I don't like forcing too many things. But it is a very good idea, so i just added a one second book-delay to abakus. Maybe other authors find this useful, too.

Best,
Tobias

On 10/07/2015 12:27 PM, Nick Wedd wrote:
I am thinking of making some small changes to the way I run bot tournaments on KGS. If you have ever taken part in a KGS bot tournament, I would like to hear your opinions on three things.


1.  Limit on processor power?

This is the main point on which I want your opinions. The other two are trivial.

Several people have suggested to me that these events would be fairer if there were a limit on the computing power of the entrants. I would like to do this, but I don't know how. I have little understanding of the terminology, I don't know how /e.g./ multiple cores in one computer compare with multiple computers on one network, and I don't know how to count a graphics card. /If/ someone can find a way to specify an upper limit to permitted power which is clear and easy to understand, and /if/ most entrants would favor imposing such a limit, I will discuss what it should be, and apply it. I am not able to check what entrants are really running on, but I will trust people.


2. Zeroes in the "Annual Championship" table.

The table at http://www.weddslist.com/kgs/annual/index.html has a 0 in a cell where a program competed but did not score, and a blank where it did not compete (at least it should do, I sometimes get it wrong). I would prefer to omit these zeroes, they seem a bit rude. Also there is no clear distinction between competing and not competing - how should I treat a program which crashes and disappears after two rounds, or one (like AyaMC last Sunday) which plays in every round but is broken and has no chance of winning? I realise that the zeroes some convey information that may be of interest. Should I continue to use them, or just leave those cells blank?


3. Live crosstable

When I write up my reports, I include a crosstable, like the one near the top of http://www.weddslist.com/kgs/past/116/index.html . This is easy for me, I run a script which reads the data from the KGS page (http://www.gokgs.com/tournEntrants.jsp?sort=s&id=990 in this case) and builds the crosstable in html, which I copy into the tournament report. It only works for Swiss (and maybe Round Robin) tournaments. It works while the tournament is still running, though only between rounds.I could build a current crosstable each round during a tournament if there is any demand for it.

--
Nick Wedd mapr...@gmail.com <mailto:mapr...@gmail.com>


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