Is 64 bits really enough?

I may be wrong but there are 3^361 possible board positions in 19x19.
log2(3^361) gives me 572.171..., which means I need at least 573 bits to
record all possible board positions. This still doesn't mean that a 2048
bit Zobrist hash for example will never collide for a 19x19 board, but the
odds will be significantly lesser.

Do you have some source about the probability of Zobrist hash collision on
a go board for different bit string sizes?

On Mon, Aug 31, 2015 at 12:37 PM, Peter Drake <dr...@lclark.edu> wrote:

> 64 bits seems to be enough. As I understand it, the convention is to
> simply *ignore* the possibility of collisions; you're more likely to have
> a hardware error.
>
> On Sun, Aug 30, 2015 at 8:27 PM, Minjae Kim <xive...@gmail.com> wrote:
>
>> To my understanding, you need a sufficiently large bitstring to minimize
>> possible hash collisions when using Zobrist hashing. When a hash collision
>> does occur, it can possibly generate an illegal move. What is an acceptable
>> size of the hash bitstring for a 19x19 board?
>>
>> On Mon, Aug 31, 2015 at 10:52 AM, Jason House <
>> jason.james.ho...@gmail.com> wrote:
>>
>>> There are longer cycles that can occur but I have never encountered any
>>> that didn't naturally resolve themselves in the playout.
>>>
>>> Zobrist having is cheap to compute (one xor if no stones were captured).
>>> Comparing the resulting number against the others is also cheap. The hash
>>> is also helpful for handling transpositions in the search tree.
>>>
>>> https://en.m.wikipedia.org/wiki/Zobrist_hashing
>>> On Aug 30, 2015 9:17 PM, "Minjae Kim" <xive...@gmail.com> wrote:
>>>
>>>> Yes, but to 'remember' the prior board state, doesn't the program have
>>>> to store the whole board position per every turn by whatever means
>>>> including Zobrist hashing that you suggested?
>>>>
>>>> After that, the program has to search whether the current position
>>>> matches any of the previous ones. You said 3 is enough for triple kos, but
>>>> as far as I know aren't there some rare repeating positions with a cycle
>>>> longer than 3?
>>>>
>>>> But anyway solving the problem this way seems too expensive to me.
>>>> 2015. 8. 31. 오전 9:59에 "Jason House" <jason.james.ho...@gmail.com>님이 작성:
>>>>
>>>>> Triple ko can be detected by remembering the prior three board states.
>>>>> A zorbist hash value should be good enough to detect a repeat.
>>>>> On Aug 30, 2015 8:46 PM, "Minjae Kim" <xive...@gmail.com> wrote:
>>>>>
>>>>>> I finally managed to build a program that can produce a sequence of
>>>>>> random legal go moves. One problem I found recently is that it rarely 
>>>>>> never
>>>>>> ends a game because of triple ko, especially on small boards.
>>>>>>
>>>>>> One possible solution would be saving every board position that has
>>>>>> occurred and searching for a match before generating a move. But this
>>>>>> doesn't sound like an efficient solution at all.
>>>>>>
>>>>>> How do you handle this problem?
>>>>>>
>>>>>> Also as a side question, white constantly seems to have a better
>>>>>> winning rate in any board size larger than 9x9 with komi greater than 6
>>>>>> under area scoring in completely random games; is this natural?
>>>>>>
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>
> --
> Peter Drake
> https://sites.google.com/a/lclark.edu/drake/
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