Triple ko can be detected by remembering the prior three board states. A zorbist hash value should be good enough to detect a repeat. On Aug 30, 2015 8:46 PM, "Minjae Kim" <xive...@gmail.com> wrote:
> I finally managed to build a program that can produce a sequence of random > legal go moves. One problem I found recently is that it rarely never ends a > game because of triple ko, especially on small boards. > > One possible solution would be saving every board position that has > occurred and searching for a match before generating a move. But this > doesn't sound like an efficient solution at all. > > How do you handle this problem? > > Also as a side question, white constantly seems to have a better winning > rate in any board size larger than 9x9 with komi greater than 6 under area > scoring in completely random games; is this natural? > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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