Ingo,

I'm not a proper statistician, but I believe there's a crucial second step 
that's missing in your analysis of significance. Even if this were the only 
computer-go test that you personally had ever conducted, we would nevertheless 
need to take into account all of the other tests being conducted within the 
community. On any given day, some high number of similar tests are carried out 
by members of this list. They are testing different hypotheses to be sure, but 
that doesn't get us off the hook at all. 

What it boils down to is this: how frequently does *somebody* get a 95% 
confidence result about *something* that isn't going to hold up under further 
testing? This issue comes up all the time in epidemiology (e.g. cancer clusters 
near power lines), medical studies, bioinformatics, etc..

- Dave Hillis






-----Original Message-----
From: "Ingo Althöfer" <3-hirn-ver...@gmx.de>
To: computer-go@computer-go.org
Sent: Thu, Feb 18, 2010 7:28 am
Subject: [computer-go] Re: Dynamic Komi at 9x9 ?


Hello Don,
everal very good points by you!

 Does anyone have data based on several thousands games 
 that attempts to measure the effect of dynamic komi?    
 I would like to see results that are statistically meaningful.     
I had eight handplayed (4 + 4) games on 19x19 with very 
igh handicap, where the version with dynamic komi (rule 42)
ained a 3-1 score and the version with static komi 
erformed 0-4 versus the same opponent. This is evidence 
n the 95% region that the version with dynamic komi is 
ot weaker than the static version.
> We need to see a few thousand games played
A few hundreds or even a few dozens may be sufficient when 
he outcome is very clear.
> against a fixed opponent WITH dynamic komi, and 
 then the same program without dyanmic komi playing 
 against the same opponent with the same number
 of games.   The number of games must be decided before 
 the test is run, or the error margin calculation is 
 meaningless.
I am willing to provide the statistical part, when programmers
un the experiments.

 As far as I can tell, nobody has yet to produce anything more 
 than anecdotal evidence that this works.
I have. See the 4 + 4 games mentioned above,
layed with my "rule 42".
> Having a person manually adjusting this after every game is 
 completely non-sceientific, unless they are doing it in a fixed 
 way with no decision making on their part 
Right.
> and they are playing thousands of games (or at least
 enough to get statistically significant results.)
Right, especially also the bracket part of your sentence.
> I'm not trying to rain on anyone's parade,  but I cannot 
 understand why no one has produced a statistically meaningful 
 result on this subject - 
I would have. Unfortunately I am not a programmer, and am also
ot fit in modifying a program code to include dynamic komi.
But, to repeat it, I am willing to do statistical home
ork.
> I am genuinely interested in this since I never was able to 
 make it work when I spent about one intense week on it.    
 (I did not do this with handicap games, but with normal games.)
Your sentence in brackets is crucial. I only proposed to use
ynamic komi in games with high handicap. Especially I had in
ind the situation where the stronger side (giving high handicap)
s MC-based.
Perhaps, 9x9 instead of 19x19 makes it easier for some programmer
o start test series with dynamic komi.
Ingo.
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