I heard about a pro comment that the Great wall and similar openings are quite 
feasible, but also quite easily thwarted. If you opponent plays it, you just 
prevent him from completing it by taking the last point yourself. This should 
give him an inferior position. If you let him complete it, he probably has a 
superior position.
 
Dave
 

________________________________

Van: computer-go-boun...@computer-go.org namens "Ingo Althöfer"
Verzonden: vr 16-10-2009 20:55
Aan: computer-go@computer-go.org
Onderwerp: [computer-go] Great Wall Opening by Bruce Wilcox



In the year 2000 I bought the book
"EZ-GO: Oriental Strategy in a Nutshell",
by Bruce and Sue Wilcox. Ki Press; 1996.

I can only recommend it for the many fresh ideas.
A few days ago I found time again to read in it.

This time I was impressed by Bruce Wilcox's strange
opening "Great Wall", where Black starts with a loose
wall made of 5 stones, spanning over the whole board.

Bruce proposes to play this setup as a surprise weapon,
even against stronger opponents.

Now I made some autoplay tests, starting from the end position
given in the appendix of this mail.
* one game with Leela 3.16; Black won.
* four games with MFoG 12.016; two wins each for Black and White.
So there is some indiciation that the Great Wall works even
for bots, who are not affected by psychology.

I would like to know how other bots perform in autoplay
after this opening.

Cheers, Ingo.


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