> The handicap system is imperfect anyway,  it's almost
> a coincidence that it works as well as it does.

okay, this sounds like chess bias.  the handicap
system *defines* the difference in skill levels in go.
it's a coincidence that something like ELO can match
fairly well to stones.  not the other way around.

the fact that chess doesn't have a fine-grained way to
handicap a game, in fact, the fact that most games don't,
doesn't mean that it's hard to deal with.

my guess is that any go playing program that doesn't
depend upon an opening book for a lot of its strength
is going to adapt just fine.  experiments between players
of different CGOS-measured strengths could find this out for
sure -- time for another set of experiments?  i'll donate some
cpu time.

if it helps to encourage the authors, just keep in mind
that winning with handicap is extremely convincing
evidence to "regular go players" that one player is much
stronger than another.  plus, it takes exponentially fewer
games to determine that difference.

with a logarithmic (in range of handicap, say, +/-6 stones)
number of games you could get a very accurate view of
the strength difference between two players.  say, take
best of 2 out of 3 at each test level and do binary search.

some go clubs just keep track of the relative difference
in stone strength between pairs of players, requiring, say, a
3-win streak by one player to adjust the handicap by a
single stone.

alternatively, you can (somewhat cheesily) map ELO
to handicap and vice-versa for a limited range of ELO
and handicap.

s.
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