On Fri, Jun 5, 2009 at 12:36 PM, Michael Williams < michaelwilliam...@gmail.com> wrote:
> There will be multiple time controls, but they will be in sync, so that >>> your >>> program can always play in a shorter time control game without missing a >>> game at the longer time control. The idea is to keep your bot busy >>> while >>> waiting for future rounds. You play in the longest time control, but >>> when >>> you are finished you can play fast games while waiting. I will have 2 >>> or 3 >>> levels of this, I haven't decided yet. If I have 3 levels, the >>> slowest >>> time control will probably need to be a little slower than CGOS uses now. >>> >> >> That sounds fine for those bots that have implemented time controls. >> Simple-minded bots that just play a given number of simulations, or do >> other >> things in (more or less) constant time will loose the too fast games >> straight >> out. >> > > That's fine as long as the ratings are kept separate for each time control. The more I think about it, the more I think it's important that I keep ratings separate for each time control. - Don > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/