On Tue, May 12, 2009 at 6:05 PM, Don Dailey <dailey....@gmail.com> wrote:

> And for MCTS it is much lower than 10.
>
>
> 2009/5/12 terry mcintyre <terrymcint...@yahoo.com>
>
>> In the opening, among reasonably clueful players, the branching factor is
>> much closer to 10 than to 361.
>>
>
I assume Dave Dyer does not understand alpha beta pruning either, or he
would not assume the branching factor is 361.    But the pruning we are
doing is far more severe than even alpha/beta pruning.    (In a theoretical
sense this is  not true because a proper MCTS eventually would have to
explore the tree in alpha/beta fashion to provide a proof.)    In practical
MC programs the effective BF is extremely low.

- Don



>
>>
>> Terry McIntyre <terrymcint...@yahoo.com>
>>
>> On general principles, when we are looking for a solution of a social
>> problem, we must expect to reach conclusions quite opposed to the usual
>> opinions on the subject; otherwise it would be no problem. We must expect to
>> have to attack, not what is commonly regarded as objectionable, but what is
>> commonly regarded as entirely proper and normal.
>>
>>
>> – John Beverley Robinson, 1897
>>
>> ------------------------------
>> *From:* Michael Williams <michaelwilliam...@gmail.com>
>> **
>> *Subject:* Re: [computer-go] Re: Implications of a CPU vs Memory trend on
>> MCTS
>>
>> You have made the assumption that the move that your opponent selected was
>> on average explored equally as much as all of the other moves.  That seems a
>> bit pessimistic.  One would expect that the opponent selected a strong move
>> and one would also expect that your tree explored that strong move more than
>> it did other moves.  I'm not saying keeping the tree is a huge benefit.  I'm
>> just saying that I don't think your 99% number is fair.
>>
>>
>>
>> Dave Dyer wrote:
>> > At 02:13 PM 5/12/2009, Michael Williams wrote:
>> >> Where does your 99% figure come from?
>> >
>> > 1/361 < 1%
>> >
>> > by endgame there are still easily 100 empty spaces
>> > on the board.
>> >
>> >
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>> >
>>
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>
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