Darren Cook wrote:
Was there a reason in not using criticality as a guide in playouts too? Or just lack of time to experiment with it?
No particular reason, except maybe that it would be difficult to do, and I do not really know how to implement it.
I am convinced that the idea of criticality has much more potential than what I did. It is certainly possible to use it better.
Rémi // _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/