About allowing early passes.

I think my problem is that RAVE/AMAF really say nothing about the value of pass moves, which makes it problematic when selective search do not search bad moves such as pass. So how are we supposed to know when to search pass and not?

Thus, everytime I had some kind of design flaw or a bug in Valkyria it seemed to play early passes because of some weird interaction in my code.

So allowing passes early seemed to be a good bug catcher... on the other hand it also seemed to cause bugs for me. I do not even remember anymore how Valkyria handles pass because I changed it so many times and had to add a lot of kludges to avoid problems with older kludges and so on...


--
Magnus Persson
Berlin, Germany
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