Mark Boon wrote:
The treatment of pass feels a bit convoluted. The idea behind it is that I don't want to allow pass-moves in the tree early in the game. But towards the very end of the game I want to allow pass to avoid being forced to make a bad move or not being able to make a move at all.
You could simply allow the pass all the time. Early in the game, it will be a significantly inferior move and not often explored in the tree. That may not be optimal, but it's certainly not convoluted and you are guaranteed to never fail to generate the pass move when you needed it.
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