On 20-nov-08, at 13:22, Michael Williams wrote:
Mark Boon wrote:
The treatment of pass feels a bit convoluted. The idea behind it
is that I don't want to allow pass-moves in the tree early in the
game. But towards the very end of the game I want to allow pass to
avoid being forced to make a bad move or not being able to make a
move at all.
You could simply allow the pass all the time. Early in the game,
it will be a significantly inferior move and not often explored in
the tree. That may not be optimal, but it's certainly not
convoluted and you are guaranteed to never fail to generate the
pass move when you needed it.
I remember that's how I implemented it initially. I do not remember
the exact details of why I moved away from that, but I believe that
(in part) it had to do with the program occasionally passing too
early in the game.
Mark
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