As promised I tested this on the C reference bot. I get almost a 12% speedup - 36.0 seconds versus 40.2
- Don On Tue, 2008-10-28 at 11:41 -0400, Michael Williams wrote: > You can add the check back in and be more efficient than Don's nested loop by > doing something like this (warning: untested code)... > > > > for (int mv = 0; mv < NNN; mv++) > { > credit[mv] = true; // initial assumption is that credit is > awarded for any move > } > double weight = 1.0; > double weightDelta = 2.0 / (ctm - savctm + 1); > for (int i = savctm; i < ctm; i += 2) > { > int mv = mvs[i] & MASK; > > if (credit[mv]) > { > wins[mv] += weight * sc; > hits[mv] += weight; > credit[mv] = false; // do not award credit for this move > again > } > weight -= weightDelta; > > credit[mvs[i+1] & MASK] = false; // do not award credit for the > opponent's move > } > > > > > Mark Boon wrote: > > Hehe, this reminds me of the title of a CNN program: 'Keeping them > > honest' ;-) > > > > OK, let me add that check back in to see if I get better results. > > > > Mark > > > > On 28-okt-08, at 13:18, Michael Williams wrote: > > > >> My original chart of numbers was created before it occurred to me that > >> maybe the check whether the move has been played before is not > >> needed. It is of course possible that the check IS needed. I ran a > >> new test after removing that check and the numbers don't look as good: > >> > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > computer-go mailing list > > computer-go@computer-go.org > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/
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