>>> The http://shootout.alioth.debian.org/ site, ...?
>>>?
>>> If we, as a community, could come up with a sufficiently detailed?
>>> description of light playouts algorithm (see the current "Light?
>>> simulation : Characteristic values" thread), there is no reason that?
>>> this algorithm couldn't join them.?


Many potential ways to speed up light playouts involve taking some liberties 
regarding the uniform distribution of moves. Specifying and verifying the rules 
here, looks messy to me. 

Also, light playouts are more of an intermediate step than an end goal for 
engines. Is making them faster all that relevent anymore?

- Dave Hillis


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