On Thu, 2008-10-09 at 19:05 +0900, Darren Cook wrote: > > The http://shootout.alioth.debian.org/ site, ... > > > > If we, as a community, could come up with a sufficiently detailed > > description of light playouts algorithm (see the current "Light > > simulation : Characteristic values" thread), there is no reason that > > this algorithm couldn't join them. > > This is an excellent idea. Go for it! > > > I suspect that detailing the algorithm sufficiently for non-go players > > to implement may be surprising challenging. > > I think as long as you supply a reference C (or C++ or java) > implementation it is okay. You cannot beat working code for a tech spec :-). > > My concern is that to include all the rules of go, including capture > logic, you need a few hundred lines of code, which might put some people > off.
You can code up a basic MC player in less than a day. I don't think non-go programmers are very likely to provide an implementation anyway but they are free to. We can provide support for anyone that wants to and we can advertise this. A real simple reference implementation should be provided. It should not be written to be fast, but real clear and easy to understand at a glance and well commented. - Don > Perhaps some game with similar game tree properties but less complex > logic would be a better choice. (I'm wondering about Amazons?) > > Darren >
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