On Thu, 2008-10-09 at 19:05 +0900, Darren Cook wrote:
> > The http://shootout.alioth.debian.org/ site, ...
> > 
> > If we, as a community, could come up with a sufficiently detailed
> > description of light playouts algorithm (see the current "Light
> > simulation : Characteristic values" thread), there is no reason that
> > this algorithm couldn't join them.
> 
> This is an excellent idea. Go for it!
> 
> > I suspect that detailing the algorithm sufficiently for non-go players
> > to implement may be surprising challenging.
> 
> I think as long as you supply a reference C (or C++ or java)
> implementation it is okay. You cannot beat working code for a tech spec :-).
> 
> My concern is that to include all the rules of go, including capture
> logic, you need a few hundred lines of code, which might put some people
> off.

You can code up a basic MC player in less than a day.   I don't think
non-go programmers are very likely to provide an implementation anyway
but they are free to.   We can provide support for anyone that wants to
and we can advertise this.

A real simple reference implementation should be provided.  It should
not be written to be fast, but real clear and easy to understand at a
glance and well commented. 

- Don






> Perhaps some game with similar game tree properties but less complex
> logic would be a better choice. (I'm wondering about Amazons?)
> 
> Darren
> 

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