The topic of which programming language to use has been raised
innumerable times in the >5 years I've been on this list and I've been
backward about coming forward with an opinion because the conversation
seems to generate great deals of heat without much light.

The http://shootout.alioth.debian.org/ site, however, has lead me to
an interesting idea. The site itself is a set of fully described
algorithms, implementations of the algorithms and a test and reporting
harness.

If we, as a community, could come up with a sufficiently detailed
description of light playouts algorithm (see the current "Light
simulation : Characteristic values" thread), there is no reason that
this algorithm couldn't join them.

I suspect that detailing the algorithm sufficiently for non-go players
to implement may be surprising challenging.

cheers
stuart

On Thu, Oct 9, 2008 at 12:12 PM, Darren Cook <[EMAIL PROTECTED]> wrote:
>> ATS does the binary-trees test 6.2 times quicker than C++ but 2.7 times
>> slower on k-nucleotide (which seems to be about making hash tables):
>
> Prompted by Isaac, I found the single-core benchmarks (change the "u64q"
> to "u32" in the URLs I posted before to get them, or start at
> http://shootout.alioth.debian.org/u32/ ), ATS does binary trees 1.9
> times quicker, and k-nucleotide 1.4 times slower.
>
> Darren
>
>> http://shootout.alioth.debian.org/u64q/benchmark.php?test=all&lang=ats&lang2=gpp
>> http://shootout.alioth.debian.org/u64q/benchmark.php?test=knucleotide&lang=all
>> http://shootout.alioth.debian.org/u64q/benchmark.php?test=knucleotide&lang=gpp&id=1
>
>
> --
> Darren Cook, Software Researcher/Developer
> http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
>                        open source dictionary/semantic network)
> http://dcook.org/work/ (About me and my work)
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