>>>        while(((white_pass && black_pass ) == true) || tree_deep == 1000)
"while" should be "until".

-Hideki

WSK: <[EMAIL PROTECTED]>:
>Am 17.06.2008, 20:37 Uhr, schrieb Zach Wegner <[EMAIL PROTECTED]>:
>
>> On Mon, Jun 16, 2008 at 4:42 PM, WSK <[EMAIL PROTECTED]>  
>> wrote:
>>
>>> program oh_iam_sooo_quick_and_dirty;
>>>
>>> //get_input_move(input);
>>> .
>>> .
>>> .
>>> do
>>> {
>>>        set_randomseed(); //sic! :)
>>>        do
>>>        {
>>>        color = black;
>>>              if("pass" == play_random_move(color); // pass only if  
>>> there are NO VALID moves on board anymore!
>>>                black_pass = true;
>>>        else {
>>>                set_move_to_tree(tree); //more complicated!!!
>>>               black_pass = false;
>         }
>         color = white;
>       
>>>        if("pass" == play_random_move(color); // pass only if there are  
>>> NO VALID moves on board anymore!
>>>                white_pass = true;
>>>        else {
>>>                set_move_to_tree(tree); //more complicated!!!
>                 white_pass = false;
>>>        }
>         tree_deep++;
>         }
>>>        while(((white_pass && black_pass ) == true) || tree_deep == 1000)
>>> set_next_root_tree(input);
>>> }
>>> while(time <= 10 sec)
>>> .
>>> .
>>> .
>>> program ends;
>>
>> A few small errors I see:
>>
>> 1. It should be while (pass < 2)
>> 2. It should be while (time < 10 sec)
>> 3. The way you do it only detects the end of the game when white
>> passes, then black passes. If black passes and then white does, it
>> won't catch it.
>> 4. Black plays before white
>
>1.+2.: Yes, its cleaner ;)
>
>3. Oh! Youre right, thanks! Hope it works now.
>
>4. Not a bug a feature! :) Because the first input would be black. But
>for transparency I edit it.
>
>Comments are welcome! (RFC if you want, lol)
>
>Greets
>
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>
>
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[EMAIL PROTECTED] (Kato)
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