On Mon, Jun 16, 2008 at 11:42 PM, WSK <[EMAIL PROTECTED]> wrote:
> Am 16.06.2008, 22:20 Uhr, schrieb Peter Drake <[EMAIL PROTECTED]>:
>
>> UCT
>
> The idea of MonteCarlo and UCT contain the elemination of special game rules
> ( include experienced moves like ladders ) and used the real ability of
> computers: searching and sorting. I am right ?
>
> So, the question has the wrong perspectiv. The clou and baseidea of MC/UCT
> is, that there is no need to implement special rules like ladders or things
> like mojo, sente etc.
> MC evaluate only the hole game, when looking who will win, if a special move
> is done.

But the idea of writing a strong game player is that it play the game
well, not that it strictly follow some specific algorithm or
methodology or ideology...

If someone finds that adding some knowledge of reading ladders, or
joseki, or whatever, makes their program stronger, it would be rather
silly to refuse to add that to their program just because it's not
pure MC/UCT.

Unless their goal is researching MC/UCT instead of making a strong
game player, of course!

russ
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