On undefined, Don Dailey <[EMAIL PROTECTED]> wrote:
>
>  In some of my pattern learning experiments,  I discovered that only a
>  very small subset of possible patterns occur on the real board,  and yet
>  for a game tree searcher it would be pretty important to understand
>  those patterns that are "constantly avoided" in order to understand why
>  they are being avoided.
>
>  That's why I believe that patterns culled from games are pretty much
>  useless.    That probably extends to most learning based on observing
>  games.

I agree wholeheartedly with your observation, but not with your conclusion.

It is undoubtedly true that dan level players foresee, understand and
avoid many patterns, but it is also true that many players develop
those abilities largely through playing many games of go, as well as
studying books and problems.

Given that there are collections of tens of thousands of games played
by kyu level players as they improve to dan level; given that there
are collections of thousands of life and death problems studied by
those players to the same end; I see no rational explanation why the
lessons leant by humans as they improve (or equivalent lessons
expressed computationally) can't be inferred.

cheers
stuart
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