Harri Salakoski wrote:
Hi such question that do you typically traverse all child objects or is there faster way to select explored node child object. I have concluded that it is not at least easy as multiple nodes uct values change each simulation so trying to keep biggest uct value in first in list is maybe too expensive best practical way is go trough all child moves.

I made a similar reasoning as you some time ago and concluded the same. With progressive widening there are very few moves to consider anyway. And as you add more knowledge to playouts, the speed of the UCT part gets unimportant.

But there is a good trick: the 1 + epison rule described on Lukas Lew's homepage.

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GCP
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