Michael Williams wrote:
So do I. I just stated a simpler version here because I previously
suggested a more integrated approach and got zero replies. I'll state
it again:
Start with a UCT+MC engine. When a tree node reaches X number of
playouts (1000?, 10000?), do a tactical analysis. When that analysis
exists for a given node, let it in some way bias the move selection at
that node.
I think it's a good idea :)
--
GCP
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