OK, got it working. But it didn't remove all the dead stones
unfortunately. Is there any way to get the SGF file of the game so I
can test why it didn't do that? Or do I need to save it locally?
Mark
On 9-jan-08, at 19:51, Don Dailey wrote:
Mark Boon wrote:
On 9-jan-08, at 15:45, Don Dailey wrote:
The cgos3-darwin.zip client on the web site will attach you to
the 9x9
server - unless you actually modify it by unwrapping it,
changing it,
then wrapping it back up. If you want, I will wrap up a
version
that will work for 19x19.
OK, I think I'm at the point where it should work. I had forgotten
about the above so it played on 9x9 I believe. No idea what happened.
I have the cgos3-darwin application but I have no idea how to wrap or
unwrap that. What do I need to do?
You can do one of 2 things:
1. Just use the cgos3.tcl application - it's generic and runs on
all
platforms - but you will need to modify 2 lines near the top of this
script - the server and the port and change them accordingly. This
is a tcl script and will run with the darwin tclkit run-time.
2. If you want to "compile" a version for your platform, it's more
complicated. I would not do this but if you really insist I think
instructions were provided and posted somewhere. Briefly, you
should look for the tclkit site and read about sdx.kit, tclkit and the
-runtime option to sdx.
- Don
Mark
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