On 5-jan-08, at 11:48, Gian-Carlo Pascutto wrote:
>
Would you explain the details of the playout policy?

(1) Captures of groups that could not save themselves last move.
(2) Save groups in atari due to last move by capturing or extending.
(3) Patterns next to last move.
(4) Global moves.


Is this what is meant by 'heavy playout'?

I suppose it slows down the playout considerably. Just keeping track of actual liberties instead of pseudo-liberties should probably be three times slower by itself. But in itself I think the idea is interesting. I've always felt programming Go would go towards several layers of playing engines. Each one a bit more sophisiticated built on top of a more primitive one.

Mark

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